tomkuk's Recent Forum Activity

  • Hi guys, I'd somehow need your help....

    • I have a family of objects placed on layout within the editor (manually)

    All are set to global (to keep its possitions)

    • I move with the family objects on layout1, then go to layout2,

    All objects stays on its different coords from layout1

    • then I go from layout2 back to layout1

    BUT need to recreate all the family objects on the starting coords from the first step

    Is there any way how to do it automatically within family instead of creating variables of each instance coords and kicking them on other layouts?

    Many thanks

    Tom

  • First of all - great plugin!

    Working as it should..and now's the trick:

    does anybody run it on iOS within phonegap, cocoonJS?

    I have no success, even having correct video format for ipad, read all topics related to that and much more on HTML5 vid tag

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  • sure I'm using FPS counter and objectcount.

    My prototype has 90 objects, and 2 players touch controls on iPad, and a lot of shooting each other

    previously was starting at 65 FPS, while moving and in action drop down to 18 fps

    now after iOS 5.1 installed - starting at 89 FPS and has bottom at 27 FPS in action

  • Gents

    those who use C2 for iOS development - have you noticed the tiny 15-20% performance increase after iOS 5.1 install?

    Firstly I thought C2 v.84 did the FPS improvement, but then checked my previous already created .ipa builds and there's really obvious speed up.

    On that note (as I'm not a programmer) but very carefully optimizing my games for iOS in C2...has anybody experienced with WEB WORKERS or is there a plan of C2 creators of some implementation, or even do you think it's worth of digging in it to get some improvement?

    Thanks

  • Hey dudes I have a physics question:

    I want to create 2 physic objects and put one inside the other and still to be influenced by each other.

    example file here:

    http://dl.dropbox.com/u/6070534/Physics_help.capx

    As seen in the preview file

    Variant A is pretty ready for the tweak of yours

    Variant B is how I solved it so far...open the "set collision polygon" of the Black square to see the trick

    I adjusted the polygon shape of the big black square to fake a hole in there.

    Only thing I want to avoid is the number of the points in the polygonal colision shape....which might increase rapidly when using some round shapes

    Feel free to comment

    Cheers

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tomkuk

Member since 11 Oct, 2011

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