> rexrainbow
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> I've been tinkering with this effect and it's really cool! I'm having some trouble getting object positions to track accordingly. I'm using rex's behaviors but I'm using a tiled background for the object ground. Will that impact the way the perspective behavior works? I currently have grass (as the tiled background) and houses (as sprites) but I can't get my houses to appear anywhere after setting up the camera sprite to the ground behavior's camera and the houses perspective behavior to the grass's ground behavior parameters. In the sample capx it looks like 0,0 (on the X and Y parameters of the perspective behavior) is the upper left hand corner of the canvas but I don't see anything populating there when I test things out.
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> EDIT: I've also tried setting the logic positions to the sprites current x/y positions, which could be a mistake (as I'm not so confident with all the math), but I thought it was worth a shot. I also don't see them when I try that out.
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It's been a while since I've use this but doesn't the math have to be inverted, or something?
Hey thanks for the response! I tried discontinuing use of the behaviors and just inserting the math from R0j0hound's mode7_obj capx (copied and pasted the variables and equations to make sure I didn't make a mistake). I tried it "as is" (thinking the placement would't match up but I'd at least see the objects on screen...which did not happen) as well as with the numbers 'm using for the mode7 in the variables provided but I'm stlll having issues. Now I can get the houses placed, but their size is so small they are effectively invisible - I only know they are there because of other objects in a container with the houses. After about 5-10 seconds the other objects simply disappear, which leads me to believe the objects are being transported elsewhere (though I don't know how this could be the case) - or possibly since the houses are invisible their size is constantly shrinking and the container objects can't be pinned to them anymore? Objects that have a m7x and m7y of 0 are also seen flying across the map until they exit the layout. Any help getting this to work would be greatly appreciated!! If nothing overtly comes to mind about similar problems I'll work on a sample capx to upload.