Tylerkitano's Recent Forum Activity

  • Hello, I came to ask for your help...

    Since yesterday I can no longer modify certain sprites (add/delete a frame, create a new animation etc.)

    Here is the error message:

    Error report information

    Type: unhandled rejection

    Reason: Error: sprite sheet collection name 'icon_comps' already in use Error: sprite sheet collection name 'icon_comps' already in use at d.$zb (https://editor.construct.net/r397/projectResources.js:1897:67) at new window.NEa (https://editor.construct.net/r397/projectResources.js:632:177) at pa.j (https://editor.construct.net/r397/main.js:1138:44) at d.Sac (https://editor.construct.net/r397/projectResources.js:744:364) at d.L9b (https://editor.construct.net/r397/projectResources.js:744:24) at new d (https://editor.construct.net/r397/projectResources.js:807:450) at pa.j (https://editor.construct.net/r397/main.js:1138:44) at d.mg (https://editor.construct.net/r397/projectResources.js:810:236) at editor.construct.net/r397/projectResources.js:329:462 at async S$a.nd (https://editor.construct.net/r397/projectResources.js:2888:405)

    Stack: Error: sprite sheet collection name 'icon_comps' already in use at d.$zb (https://editor.construct.net/r397/projectResources.js:1897:67) at new window.NEa (https://editor.construct.net/r397/projectResources.js:632:177) at pa.j (https://editor.construct.net/r397/main.js:1138:44) at d.Sac (https://editor.construct.net/r397/projectResources.js:744:364) at d.L9b (https://editor.construct.net/r397/projectResources.js:744:24) at new d (https://editor.construct.net/r397/projectResources.js:807:450) at pa.j (https://editor.construct.net/r397/main.js:1138:44) at d.mg (https://editor.construct.net/r397/projectResources.js:810:236) at editor.construct.net/r397/projectResources.js:329:462 at async S$a.nd (https://editor.construct.net/r397/projectResources.js:2888:405)

    Construct version: r397

    URL: editor.construct.net

    Date: Sun Jun 30 2024 16:41:15 GMT+0200

    Uptime: 147.5 s

    Platform information

    Product: Construct 3 r397 (stable)

    Browser: Chrome 126.0.6478.127

    Browser engine: Chromium

    Context: webapp

    Operating system: Windows 10

    Device type: desktop

    Device pixel ratio: 1

    Logical CPU cores: 12

    Approx. device memory: 8 GB

    User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/126.0.0.0 Safari/537.36

    Language setting: en-US

    WebGL information

    Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)

    Numeric version: 2

    Supports NPOT textures: yes

    Supports GPU profiling: no

    Supports highp precision: yes

    Vendor: Google Inc. (NVIDIA)

    Renderer: ANGLE (NVIDIA, NVIDIA GeForce RTX 2060 (0x00001E89) Direct3D11 vs_5_0 ps_5_0, D3D11)

    Major performance caveat: no

    Maximum texture size: 16384

    Point size range: 1 to 1024

    Extensions: EXT_clip_control, EXT_color_buffer_float, EXT_color_buffer_half_float, EXT_conservative_depth, EXT_depth_clamp, EXT_disjoint_timer_query_webgl2, EXT_float_blend, EXT_polygon_offset_clamp, EXT_render_snorm, EXT_texture_compression_bptc, EXT_texture_compression_rgtc, EXT_texture_filter_anisotropic, EXT_texture_mirror_clamp_to_edge, EXT_texture_norm16, KHR_parallel_shader_compile, NV_shader_noperspective_interpolation, OES_draw_buffers_indexed, OES_sample_variables, OES_shader_multisample_interpolation, OES_texture_float_linear, OVR_multiview2, WEBGL_blend_func_extended, WEBGL_clip_cull_distance, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context, WEBGL_multi_draw, WEBGL_polygon_mode, WEBGL_provoking_vertex, WEBGL_stencil_texturing

    Thank you in advance for your help!

    It's good, i have found a .dll, thank you for your answer!

    I can not find the old Steamworks SDK version, you have a link?

    Sorry, i have trouble keeping all the information of this discussion, so, it is impossible to have the overlay and steam success with the SDK 1.34?

  • No answer ? Ashley ? <img src="smileys/smiley4.gif" border="0" align="middle" />

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  • Ashley, you know more about this feature?

    I also work on an RPG and I begin to doubt able to go through without this backup system ...

    Create a backup for the inventory with WebStorage is extremely fastideux, if not impossible in some cases.

  • Ok I'll try it all! Thank you very much for your help and your speed!

  • Oh! Thank you very much, it was so simple ... So I feel stupid.

    So I'll try to get away with another question. <img src="smileys/smiley17.gif" border="0" align="middle" />

    Why is my sprite it more time to calculate its path compared to the example scirra (though more complex)?

  • Hi all!

    I have a problem with the pathfinding behavior (you can see it in motion here: scirra.com/labs/pathfinding)

    I made a simple test (the cap: dl.free.fr/jAz0EeZsY) but as you can imagine, it does not really do the same ...

    My sprite does not even turn to the first corridor. <img src="smileys/smiley19.gif" border="0" align="middle" />

    A little help to a poor lost user will be highly appreciated.

    Thank you in advance (and even forgiveness for my "google" english).<img src="smileys/smiley2.gif" border="0" align="middle" />

  • [TUBE]ESg-GAmY8bQ[/TUBE]

  • Hi all!

    I just present my first game made with this amazing software construct that is!

    I would first like to congratulate the developers of construct, for creating this wonderful software to create a 2D game without any limits, contrary to the belief of the "real programmer".

    I actually a little anecdote of a friend programmer who said: "with your software you will never create a random dungeon".

    Yet.

    It's done. <img src="smileys/smiley2.gif" border="0" align="middle">

    [TUBE]ESg-GAmY8bQ[/TUBE]

    So, what's it Verlies ?

    Verlies is a dungeon crawler / Hack & Slash taking place in dungeons filled with deadly traps, chests and other randomly generated stuff. You will be facing enemies, searching for equipment and powerful scrolls, and meeting NPCs offering various services for a fee. All of this being randomly generated, from start to finish (spells' cost and power, enemies' strenght, gear's statistics, location of the NPC, etc ...).

    To face these traps waiting to kill you at every corner you cross and every box you open, you will have 12 "jobs" to choose from. They will allow you to build your own and unique character.

    Building a balanced game (difficulty, economy, ...) was one of the main objective of the development, and was conducted with the utmost care. You will definitively have a hard time choosing between the various services offered by the NPCs (sale & purchase, maintenance of the gear, blessings, forging of new items, etc...).

    I hope it will motivate many to finish their project! Courage!

    PS: Sorry for my english approximation, this is not my native language. <img src="smileys/smiley9.gif" border="0" align="middle">

    And if you want to get it there is "Pay what you want" on Indievania.

    Official site

    Indie DB

  • Thank you for this clarification!

Tylerkitano's avatar

Tylerkitano

Member since 3 Oct, 2011

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