"unhandled rejection", I can no longer modify certain sprites

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A set of 10 pixel art animated magic effects with icons. 2 Fire, 2 Earth, 2 Wind, 2 Water, Portal, Explosion.
  • Hello, I came to ask for your help...

    Since yesterday I can no longer modify certain sprites (add/delete a frame, create a new animation etc.)

    Here is the error message:

    Error report information

    Type: unhandled rejection

    Reason: Error: sprite sheet collection name 'icon_comps' already in use Error: sprite sheet collection name 'icon_comps' already in use at d.$zb (https://editor.construct.net/r397/projectResources.js:1897:67) at new window.NEa (https://editor.construct.net/r397/projectResources.js:632:177) at pa.j (https://editor.construct.net/r397/main.js:1138:44) at d.Sac (https://editor.construct.net/r397/projectResources.js:744:364) at d.L9b (https://editor.construct.net/r397/projectResources.js:744:24) at new d (https://editor.construct.net/r397/projectResources.js:807:450) at pa.j (https://editor.construct.net/r397/main.js:1138:44) at d.mg (https://editor.construct.net/r397/projectResources.js:810:236) at editor.construct.net/r397/projectResources.js:329:462 at async S$a.nd (https://editor.construct.net/r397/projectResources.js:2888:405)

    Stack: Error: sprite sheet collection name 'icon_comps' already in use at d.$zb (https://editor.construct.net/r397/projectResources.js:1897:67) at new window.NEa (https://editor.construct.net/r397/projectResources.js:632:177) at pa.j (https://editor.construct.net/r397/main.js:1138:44) at d.Sac (https://editor.construct.net/r397/projectResources.js:744:364) at d.L9b (https://editor.construct.net/r397/projectResources.js:744:24) at new d (https://editor.construct.net/r397/projectResources.js:807:450) at pa.j (https://editor.construct.net/r397/main.js:1138:44) at d.mg (https://editor.construct.net/r397/projectResources.js:810:236) at editor.construct.net/r397/projectResources.js:329:462 at async S$a.nd (https://editor.construct.net/r397/projectResources.js:2888:405)

    Construct version: r397

    URL: editor.construct.net

    Date: Sun Jun 30 2024 16:41:15 GMT+0200

    Uptime: 147.5 s

    Platform information

    Product: Construct 3 r397 (stable)

    Browser: Chrome 126.0.6478.127

    Browser engine: Chromium

    Context: webapp

    Operating system: Windows 10

    Device type: desktop

    Device pixel ratio: 1

    Logical CPU cores: 12

    Approx. device memory: 8 GB

    User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/126.0.0.0 Safari/537.36

    Language setting: en-US

    WebGL information

    Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)

    Numeric version: 2

    Supports NPOT textures: yes

    Supports GPU profiling: no

    Supports highp precision: yes

    Vendor: Google Inc. (NVIDIA)

    Renderer: ANGLE (NVIDIA, NVIDIA GeForce RTX 2060 (0x00001E89) Direct3D11 vs_5_0 ps_5_0, D3D11)

    Major performance caveat: no

    Maximum texture size: 16384

    Point size range: 1 to 1024

    Extensions: EXT_clip_control, EXT_color_buffer_float, EXT_color_buffer_half_float, EXT_conservative_depth, EXT_depth_clamp, EXT_disjoint_timer_query_webgl2, EXT_float_blend, EXT_polygon_offset_clamp, EXT_render_snorm, EXT_texture_compression_bptc, EXT_texture_compression_rgtc, EXT_texture_filter_anisotropic, EXT_texture_mirror_clamp_to_edge, EXT_texture_norm16, KHR_parallel_shader_compile, NV_shader_noperspective_interpolation, OES_draw_buffers_indexed, OES_sample_variables, OES_shader_multisample_interpolation, OES_texture_float_linear, OVR_multiview2, WEBGL_blend_func_extended, WEBGL_clip_cull_distance, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context, WEBGL_multi_draw, WEBGL_polygon_mode, WEBGL_provoking_vertex, WEBGL_stencil_texturing

    Thank you in advance for your help!

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