Hello, I came to ask for your help...
Since yesterday I can no longer modify certain sprites (add/delete a frame, create a new animation etc.)
Here is the error message:
Error report information
Type: unhandled rejection
Reason: Error: sprite sheet collection name 'icon_comps' already in use Error: sprite sheet collection name 'icon_comps' already in use at d.$zb (https://editor.construct.net/r397/projectResources.js:1897:67) at new window.NEa (https://editor.construct.net/r397/projectResources.js:632:177) at pa.j (https://editor.construct.net/r397/main.js:1138:44) at d.Sac (https://editor.construct.net/r397/projectResources.js:744:364) at d.L9b (https://editor.construct.net/r397/projectResources.js:744:24) at new d (https://editor.construct.net/r397/projectResources.js:807:450) at pa.j (https://editor.construct.net/r397/main.js:1138:44) at d.mg (https://editor.construct.net/r397/projectResources.js:810:236) at editor.construct.net/r397/projectResources.js:329:462 at async S$a.nd (https://editor.construct.net/r397/projectResources.js:2888:405)
Stack: Error: sprite sheet collection name 'icon_comps' already in use at d.$zb (https://editor.construct.net/r397/projectResources.js:1897:67) at new window.NEa (https://editor.construct.net/r397/projectResources.js:632:177) at pa.j (https://editor.construct.net/r397/main.js:1138:44) at d.Sac (https://editor.construct.net/r397/projectResources.js:744:364) at d.L9b (https://editor.construct.net/r397/projectResources.js:744:24) at new d (https://editor.construct.net/r397/projectResources.js:807:450) at pa.j (https://editor.construct.net/r397/main.js:1138:44) at d.mg (https://editor.construct.net/r397/projectResources.js:810:236) at editor.construct.net/r397/projectResources.js:329:462 at async S$a.nd (https://editor.construct.net/r397/projectResources.js:2888:405)
Construct version: r397
URL: editor.construct.net
Date: Sun Jun 30 2024 16:41:15 GMT+0200
Uptime: 147.5 s
Platform information
Product: Construct 3 r397 (stable)
Browser: Chrome 126.0.6478.127
Browser engine: Chromium
Context: webapp
Operating system: Windows 10
Device type: desktop
Device pixel ratio: 1
Logical CPU cores: 12
Approx. device memory: 8 GB
User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/126.0.0.0 Safari/537.36
Language setting: en-US
WebGL information
Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)
Numeric version: 2
Supports NPOT textures: yes
Supports GPU profiling: no
Supports highp precision: yes
Vendor: Google Inc. (NVIDIA)
Renderer: ANGLE (NVIDIA, NVIDIA GeForce RTX 2060 (0x00001E89) Direct3D11 vs_5_0 ps_5_0, D3D11)
Major performance caveat: no
Maximum texture size: 16384
Point size range: 1 to 1024
Extensions: EXT_clip_control, EXT_color_buffer_float, EXT_color_buffer_half_float, EXT_conservative_depth, EXT_depth_clamp, EXT_disjoint_timer_query_webgl2, EXT_float_blend, EXT_polygon_offset_clamp, EXT_render_snorm, EXT_texture_compression_bptc, EXT_texture_compression_rgtc, EXT_texture_filter_anisotropic, EXT_texture_mirror_clamp_to_edge, EXT_texture_norm16, KHR_parallel_shader_compile, NV_shader_noperspective_interpolation, OES_draw_buffers_indexed, OES_sample_variables, OES_shader_multisample_interpolation, OES_texture_float_linear, OVR_multiview2, WEBGL_blend_func_extended, WEBGL_clip_cull_distance, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context, WEBGL_multi_draw, WEBGL_polygon_mode, WEBGL_provoking_vertex, WEBGL_stencil_texturing
Thank you in advance for your help!