dcrew's Recent Forum Activity

  • When I have my value set as global, and compare it to whether it equals to 1, the code runs fine! However.. if I drag the value within the group (the group that I use the value in) the code event does not run, almost as-if the value wasn't equal to 1. I've tried this several time, and confirmed this is definitely the thing that's going wrong. Hope to see it fixed!

    Thank-you!

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  • <img src="http://screensnapr.com/e/wUTnid.png" border="0" />

    Google Chrome

    Windows 7 Ultimate

    Intel(R) Celeron(R)CPU      E1400 2.00 GHz

    Installed memory (RAM): 2.00 GB

    System type: 32-bit Operating system

  • Hello, Dcrew here!

    I have blood particles that use physics, and a player, and walls.

    But I only want the blood particles to only collide with walls in the physics, and not pay any attention to the player as if it weren't there. How will I do this?

  • I get extreme slowness when moving the Black Box thing around, is this normal ? (Using Chrome Browser)

    I use chrome too, Nope.. That isn't right! It should be amazingly fast in performance, try waiting 5-10 seconds after it has generated, and see if it still does that :S

  • Pretty cool!

    If you're looking for suggestions, I'd suggest that you make your generator use

    more variables instead of object positions. Then instead of populating

    the level with tiles as you generate them, do it after you've generated your level. You've already got them in an array, so there isn't really a need to create them as soon as possible.

    It'd be pretty zippy if you do that, I think.

    I don't see how that would help though?

  • 1.2 Released!

  • 1.2 Preview:

    • Jungle Biome
    • Strand Introduction (Diamonds)
    • Even Bigger World!

    <img src="http://screensnapr.com/e/hsDxpW.png" border="0" />

    <img src="http://screensnapr.com/e/CqgrSz.png" border="0" />

  • You can actually do this with a combination of other expressions:

    float(tokenat("1,3,5,7,9", int(random(5)), ","))

    where "1,3,5,7,9" is a comma-separated list of numbers and the 5 in random(5) is the number of items in the list.

    Thanks, But I do recommend adding the choice function still, for people who dislike complex methods, or don't understand how to use it.

    Don't get me wrong, I understand that fully! But I'd prefer just to type "choose(1,3,5,7,9)"

  • Hello, Dcrew here suggesting a feature!

    Gamemaker has this function, Now I don't use game-maker.. But this is very useful!

    A Choice Function!

    So say if I put:

    Set Global Variable 'Hmmm' to Choose(1,2,3,4,5,6,7,8,9)

    It will loop this peice of code for the ammount of "," times

    And it will choose any of those numbers randomly.

    Another example:

    Set Global Variable 'EG' to Choose(1,-1)

    then It would choose either 1 or -1, at random!!

    This is very useful, and I really hope to see it!

    P.S: You could do it with strings to; Set Global String 'Hello' to Choose("hi","hello","hey","sup")

  • also how do u make screenshot

    Screensnapr :]

  • Please see how to report bugs - it's really important to say your browser, because this is exactly the kind of thing that changes from browser to browser. Have you tried any other browsers and does it do the same thing on other browsers? It could be a quirk with just Firefox, for example, which implies it's probably not Construct 2's fault.

    I'm actually using Google Chrome.

  • Update 1.1 Released!

    - Biomes

    • Faster in Generation and Performance Speed!
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dcrew

Member since 25 Sep, 2011

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