dcrew's Recent Forum Activity

  • I'm not too sure if that's possible, but you could try the "Touch" behaviour! :]

  • Hey, I never took the time to introduce myself!

    I thought I'd have a pop up and introduce myself to the Scirra community!

    Name: Dean Reynolds

    Nickname: Dcrew

    Age: 15

    Hobbies/Best Interests: Computer Programming / Game-Creation

    So... What's up people? :]

  • vjadro No. Because it has to collide with walls.

    If your player hasn't the physic behavior, the blood won't mind it.

    It does. It's a ragdoll physic fun game :]

  • Pretty cool!

    If you're looking for suggestions, I'd suggest that you make your generator use

    more variables instead of object positions. Then instead of populating

    the level with tiles as you generate them, do it after you've generated your level. You've already got them in an array, so there isn't really a need to create them as soon as possible.

    It'd be pretty zippy if you do that, I think.

    Anyway, So I did your suggestion, Rendering! and also it doesn't draw the world until it's done generating.

  • *Waits for Terraria clone made entirely in c2*

    Can't tell me you don't see it coming....

    Lol, this was actually just a generator for free use to anyone. no credits requires. however, A thank-you comment would significantly suffice for me :)

  • chrisbrobs

    Yeah, I believe it's stable enough! Luckily I save before debugging, so It doesn't matter when it happens to me. I just have to quickly restart :]

  • 1.3 Released!

  • This has been reported a lot lately but I've never seen it myself, and nobody can seem to reliably make it happen. I can't fix it unless I can reliably follow some set of steps that makes it happen on my computer. Any ideas?

    Nope, it just happens the odd time when I goto debug, fixes after I restart C2.

  • Ok, The 5-10 seconds thing helped a lot, but still getting a decent amount of slowyness

    May fix with the new Rendering.

    1.3 Updates

    • Practical (GridSize*5) Chunk Rendering (Will work much better for slow pc's now)
    • Blocks all run from one objects, not from individual sprites

    This is a major yet awesome update.

    <img src="http://screensnapr.com/e/YaDEll.png" border="0" />

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  • This really annoyed me, hours I spent trying to find the bug in my game when after all it was this. :[

  • Also when it's local the description doesn't display.

    <img src="http://screensnapr.com/e/j4pjwG.png" border="0" />

    <img src="http://screensnapr.com/e/WiAapO.png" border="0" />

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dcrew

Member since 25 Sep, 2011

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