Hey folks!
My name is Lorin Beer, and I am the creator and primary developer of the Pender project. I was recently contacted by one Mr. WINK on the forums here concerning the dismal shape of the current GIT repo.
Please stay tuned, I am currently out on sick leave, but have been hacking on Pender.
A little about Pender:
Pender is a code name for a cross platform rendering library offering a hardware accelerated javascript graphics API on mobile platforms. Currently targeted platforms are iOS, Android, WP7/8 and BB. Each platform has a proof of concept demonstrating the feasibility of the method used to provide the OpenGL ES hooks to javascript.
Pender Android uses Rhino, a Java JS engine by Mozilla for fast js processing. The demo code in the downloads section of github shows a simple render stress test, with 40+ individual sprites rendering at 35+ FPS on a Galaxy Nexus device.
However, working with the Uxebu boys and bonsai.js, we noticed an unacceptable slowdown when processing js calls to a <scarequote> realistic </scarequote> js codebase. The reason for this is simple: Rhino produces jvm bytecode for optimization, but that fails when running on a dalvyk java environment.
So, the latest move is to replace Rhino with V8. Please expect an update to the git repo in the next few days. I'll update it with the dev code on my machine, as well as (working) build instructions.
Thanks for the interest and stay tuned!
lorinbeer This is absolutely fantastic news! Thank you so much for taking the time to join our community, and letting us know. I have your Git repo bookmarked, and will be checking it daily (hourly :) ).
I know this will help many developers here including myself, and I am very much looking forward to your update.
Thank you!
ArcadEd I just seen it now <img src="smileys/smiley4.gif" border="0" align="middle" />