Wink's Recent Forum Activity

  • Wow! I was wondering why appMobi wanted me to make some changes to my account last week. That and there support forum, and a large part of there website seems to be missing.

    I wonder if Intel will get direct canvas for Android working now?

  • I set mine up the same as you did:

    On start of layout--> Show banner ad top center

    I did this for all my games layouts.

    Your test ads should be viewable from the CocoonsJS launcher. One of the problems with MoPub seems to be is that ads most of the time don't appear for the first several minutes of game play. 2 to 5 minutes on the average but every once in a while they will appear right away.

    AndyWatson And I thought I was getting a bad fill rate. For the past 14 days my game Falling Fruit Frenzy has had 63.55% Fill Rate, 107 Requests, 68 Impressions, and only 4 clicks with $0.00 Revenue   <img src="smileys/smiley19.gif" border="0" align="middle" />

    My game only has a total of 37 downloads two are mine. I guess the fewer people downloading, and playing your game the better your fill rate is.

    I guess I really don't understand how we are suppose to monetize our games if AdMob wont pay you for clicks <img src="smileys/smiley5.gif" border="0" align="middle" /> The AdMob ad unit, and MoPubs default banner is all I'm using for this game right now.

  • lorinbeer Sorry to here you need surgery. I hope everything goes well for you.

  • guero I wrote a little something about this here:

    http://www.scirra.com/forum/multiscreen-cocoonjs_topic61313_post376578.html?KW=screen+resolution#376578

    If you read through all the posts I go over some different techniques I use for different game types. Hopefully you will find it helpful.

  • Blinx123 I noticed that you are using a Multiline box plugin in your .capx. I wonder if this might have something to do with your issue? Most plugins I have tried seem to work with phoneGap on Android but not with accelerated wrappers. But there is a firs time for everything.

    I don't have a WebOS devise to test on right now but it is on my list of devises to get.

  • Blinx123 I have never had any luck with using the button object in PhoneGap or any other mobile wrapper. What I usually do is use sprites as buttons, this way I can make them match my games theme better, and they always work.

    Here is an old example I made a while back with a rollover effect:

    https://dl.dropbox.com/u/43763487/examples/buttonexample.capx

  • ArcadEd Unfortunately no news yet. I also am waiting with extreme anticipation but when dealing with cutting edge technology you never really know what challenges the developer might be facing.

    Usually the person saying "in a few days" really is saying as soon as it's ready but soon. But the people hearing "in a few days" are hearing in exactly 3 days, and no more. lol

    I have this bookmarked, and am checking it every few hours. So hopefully soon <img src="smileys/smiley4.gif" border="0" align="middle">

    I'm just glad someone is working on this.

  • Ashley I haven't been able to try it yet because I don't have a Windows Phone 8 devise to test on. I'm still shopping for a deal on a unlocked one here in the US.

    But I have been in contact with Lorin Beer. Lorin is a Computer Scientist at Adobe, and is also the creator and primary developer of the Pender project.

    Lorin was nice enough to join our community, and let us know about the Pender project. From the looks of it Pender will be targeting iOS, Android, WP7/8 and BB.

    Here is the post:

    http://www.scirra.com/forum/pender-android-for-phonegap-cordova_topic63245_post389854.html?KW=#389854

    According to that post the pender git repo should be updated in the next couple of days with (working) build instructions. Form the current instructions it looks like it is baked right into the project file, and then can be used on PhoneGap Build. As you intended how we should use Construct 2 , and PhoneGap.

    This might be something you want to keep your eye on. Maybe you could use it with C2.

  • Hey folks!

    My name is Lorin Beer, and I am the creator and primary developer of the Pender project. I was recently contacted by one Mr. WINK on the forums here concerning the dismal shape of the current GIT repo.

    Please stay tuned, I am currently out on sick leave, but have been hacking on Pender.

    A little about Pender:

    Pender is a code name for a cross platform rendering library offering a hardware accelerated javascript graphics API on mobile platforms. Currently targeted platforms are iOS, Android, WP7/8 and BB. Each platform has a proof of concept demonstrating the feasibility of the method used to provide the OpenGL ES hooks to javascript.

    Pender Android uses Rhino, a Java JS engine by Mozilla for fast js processing. The demo code in the downloads section of github shows a simple render stress test, with 40+ individual sprites rendering at 35+ FPS on a Galaxy Nexus device.

    However, working with the Uxebu boys and bonsai.js, we noticed an unacceptable slowdown when processing js calls to a <scarequote> realistic </scarequote> js codebase. The reason for this is simple: Rhino produces jvm bytecode for optimization, but that fails when running on a dalvyk java environment.

    So, the latest move is to replace Rhino with V8. Please expect an update to the git repo in the next few days. I'll update it with the dev code on my machine, as well as (working) build instructions.

    Thanks for the interest and stay tuned!

    lorinbeer This is absolutely fantastic news! Thank you so much for taking the time to join our community, and letting us know. I have your Git repo bookmarked, and will be checking it daily (hourly :) ).

    I know this will help many developers here including myself, and I am very much looking forward to your update.

    Thank you!

    ArcadEd I just seen it now <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Thanks anyway ArcadEd. Sorry I wasted your day on this, and got everyone's hopes up.

    I'm just stumped on this one <img src="smileys/smiley5.gif" border="0" align="middle" />

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Wink

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