Wink's Recent Forum Activity

  • What about the master branch zip file download?

    I downloaded that first, and then I decided to do a proper git clone. I like to work on my desktop and its a mess with multiple projects I'm working on maybe I built it from the zip accidentally instead of the clone.

    Could you check that since you know what your looking for?

  • Haha, good timing. I was just looking at that exact line in eclipse and I was like, I don't see a cordavaplugin file anywhere. I know cordova is phonegap.

    Wink, is there any possible way you uploaded a zip that was accelerated some other way besides with pender?

    Anyway, so that post was 2 months ago. If it's broken, not sure what we can do but wait?

    Well I will be the first to admit that I'm more of a hack than a programmer, and I usually figure things out by pure luck, and accident but unless I accidentally created my own accelerated plugin some how then the answer is no. The only accelerated things Iv touched lately have been CocoonJS, and Pender. lol

    What about the dev branch?

  • rfisher Welcome to the project <img src="smileys/smiley1.gif" border="0" align="middle">

    Any ideas on why on my first build I got a boost in fps, and web font quit working but now I cant seem to get the same result with different games?

    ArcadEd I just noticed this issue:

    https://github.com/lorinbeer/pender-android/issues/5

    He says he thinks he broke the master branch.

  • Hmm, I'm going to try it with a different game I made to see if I get the same result.

    I wonder what would happen if you just cut and pasted that PenderAndroidLibrary form the tools folder into your game folder?

  • Your welcome. Check your PM box I really hope it works for you I did the same thing to it that I did to mine.

  • OK, I'll give it a try.

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  • ArcadEd I just remembered the first time I ran the ./pendertools command I left the PenderAndroidLibrary in the tools folder and I never took it out when I ran ./pendertools -p C:/app.zip. I wonder if that made a difference.

    I'm just trying to figure out why it's not working for you.

  • No, it didn't but I got that fps boost, and web font quit working.

    I haven't tried this yet but you could try the dev branch here:

    https://github.com/lorinbeer/pender-android/tree/dev

    And see if that makes a difference.

  • Hmm, I wonder why it worked for me. I hope I just didn't get lucky or something. Maybe you could try injecting it before you zip it up, and see if that makes a difference. I will go back to searching the adobe past-bins to see if I can find any more info.

    Or try placing your game in the tools folder, and see if that works.

  • ArcadEd I wasn't sure if it was either since there is no real conformation message in the prompt. Well that and the errors. That is why I made 2 versions of my game to test against each other, and as you can see from the screenshots there is a definite difference in fps, and it doesnt support web font just like CocoonJS. Maybe you should do the same and add some web font to your game just to make sure.

    Ashley I was hoping you would notice this thread. It would be great if you could take a look at it. I cant find much documentation on this, and it would be great if you could get PhoneGap better than it currently is.

  • OK, so I got it installed. Always love learning new stuff :).

    Anyway, now when I try to build with Pender I get

    $ ./pendertools -p /c/java/kaplow-pend.zip

    PenderTools: Creating Library Project

    ./pendertools: line 81: android: command not found

    grep: invalid option -- o

    Usage: grep [OPTION]... PATTERN [FILE]...

    Try `grep --help' for more information.

    android create lib-project --name Pender --target 0 --path /c/java/kaplow-pend.z

    ip/PenderAndroidLibrary --package com.pender

    ./pendertools: line 73: android: command not found

    I don't expect you know how to help with this, but figured I would post it up :).

    Ya, I got the same but it still worked. That might have something to do with C2's runtimejs file, web font, something else in our games that it doesn't support yet, or maybe that's why it's still in beta.

  • ArcadEd Sure just:

    1. Make a new folder on your desktop, and name it anything you want.

    2. Right click on your folder then select Git GUI Here.

    3. When git opens select Clone Existing repository.

    <img src="http://i49.tinypic.com/33vhgd1.jpg" border="0">

    4. Go to https://github.com/lorinbeer/pender-android, and copy the Git Read-Only link to notpad. Git wont let you past so you will have to type the link into git.

    <img src="http://i49.tinypic.com/s3ka44.png" border="0">

    5. In Git's new window type that link in were it says Source Location. Then click on Browse by the Target Directory field, navigate to your newly created folder select it, Then add this to the end of it /pender-android, and select Clone.

    <img src="http://i45.tinypic.com/a1mgp4.jpg" border="0">

    6. When it's finished a new window will open.

    <img src="http://i45.tinypic.com/291hx21.png" border="0">

    You can close it. And that should do it.

    If your still having problems with it you can just click on the zip download button on the

    https://github.com/lorinbeer/pender-android page. The button is located next to the Git Read-Only link. This is not a good idea though because you might not get the latest code (depending on the developer), or sometimes a corrupt file.

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Wink

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