Wink's Recent Forum Activity

  • Yes it started working again on it's own after about an hour. And I have since rebooted my computer. I never thought it might be something running out of memory though. It was just kind of strange that's never happened before.

  • After working on a few different game projects for about 12 hours of constant use with no problems I loaded a new game ran my game project layout, and when I moved my cursor over the game everything froze. I got the same results no matter what game I loaded even all the example files. After an hour or so everything was working just fine again. I don't know if this is a possible bug with Construct 2's internal server or just my computer but this has never happened before. Here is the .capx file of the game project I loaded when this happened:

    http://dl.dropbox.com/u/43763487/Bugs/Duck%20Shoot%20Game%20-%203.capx

    Mobile Intel(R) 4 Series Express

    Windows 7, 64-bit

  • OK Ashley will do. Looks like I have the worst graphics card of the bunch. lol

  • Iv been working on my game for the last 12 hours with no problems then all of a sudden when I run layout the game works until I move my cursor over the game then everything freezes. This happens on all projects even the example files. But I don't seem to be getting the same type of crash as everyone else.

    Mobile Intel(R) 4 Series Express

    Windows 7, 64-bit

  • Hello Joshua

    I don't want to sound discouraging here but although social games like Lemonade Tycoon, and Zynga's FarmVille might seem like they would be relatively simple games to make. In reality it took thousands of hours, and teems of developers to create these games not to mention the overall cost. For example the total development cost quoted by Zynga just to bring FarmVille to its beta faze was over $130,000.

    But that aside html5, css3, and Construct 2 are all cutting edge technology which means they are all knew, and are being constantly developed, and improved. So you will be constantly learning new things all the time.

    You see I also want to create social games. I came here from a web development background, and have been studding, and following html5 game development since early 2009 when the first few html5 game making tutorials started to emerge. Construct 2 is an incredible piece of software that allows you to create games without any coding. But to make a social game like you described you will need to know at least all the basics of html5, css3, JavaScript, PHP, and SQL.

    I would suggest starting slow taking baby steps at first. This will keep game development fun and exciting. First follow Ashley's Beginner's guide to Construct 2. I learned so much from his tutorial <img src="smileys/smiley4.gif" border="0" align="middle"> It gave me a whole new perspective on game development I still go back to it to reference things when I'm stuck. Then try to make your own original simple game from what you learned. Just finishing a simple game will give you a great feeling of accomplishment. After that read the other tutorials there is a wealth of accumulating knowledge there. Then move on to making a social game. If you don't know any of the languages I mentioned earlier http://www.w3schools.com/ is a great place to learn the basics. And I would also recommend reading Making Isometric Social Real-Time Games with HTML5, CSS3, and Javascript by Mario Andres Pagella. It will give you a good idea of whats all involved in making real-time social games.

  • Oops! Sounds like you might have deleted the main character image before swapping it. What happens when you delete something from your game you also are deleting all the actions, conditions, and expressions relating to it, as well as all of its instances. That is why the keyboard is no longer an option. It is always best when swapping a sprite to double click on the sprite you want to change then in the edit image window just load the new sprite right over the old one.

    To add the keyboard object back to your game just double click on the layout area and insert the keyboard object.

    Do you have a backup copy? If not you could go back through the parts of the tutorial that got deleted.

    If you are still having problems with it post your .capx, and I will see if I can fix it. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Hello bowiz2

    Like Mipey said you usually get what you pay for but when your broke your broke.

    I have paid hosting now for my websites but here is a good free host that Iv used in the past:

    1FreeHosting.com

    You get:

    10GB of disc space

    100GB of bandwidth

    5 email accounts

    5 MySQL databases

    cPanel

    PHP5 support

    And best of all no ads

  • Cool little game. I like the graphics, and overall theme. I did notice a slight horizontal break in the background tiles when jumping while using the Firefox browser but it's almost unnoticeable. I'm looking forward to playing more levels. Good job! <img src="smileys/smiley2.gif" border="0" align="middle" />

  • Very nicely done gammabeam. So doing thoughtful sweet things like this is how to get a girl to stay with you? Hmm, I always seem to go about things the wrong way.

    Anyway, Happy Anniversary! I hope you, and your wife have many more wonderful years together. That means more great games like this. <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Kyatric Thank you for your response. Yes I have been going over that tutorial IDK maybe I'm missing something.

    Here is what I am trying to achieve, in the picture below is a board type puzzle game on the Chrome web store. There is no scrolling in the game and it sizes to fit the browser window without borders.

    <img src="http://i39.tinypic.com/2uqep1h.jpg" border="0" />

    But I keep getting borders on the sides when in the browser window. They disappear when I press the F11 key.

    <img src="http://i41.tinypic.com/21eyeqp.jpg" border="0" />

    Is there a special technique to get this effect, or does the Chrome web stores canvas just auto adjust this for you? This would be more visually appealing for non scrolling puzzle, and board type games. I might just be doing something wrong, I will go read the tutorial again.

  • Hello Keska

    If you set your HUD layer scale rate to 0, and use the anchor object it should stay in place while the camera navigates the layout. As far as scaling the sizes of everything on your HUD I haven't figured out a way to do that other than manually resizing the HUD items. But if anyone knows how please let us know.

    Also I would like to add on to your question since I was about to make a similar post.

    I was wondering if it is possible to get a non scrolling game to fill, and scale every browser sized window completely without boarder lines on the sides or top, and bottom like the games you see on the Chrome web store?

    What I mean is in full screen mode it seems to work but only after hitting the F11 button, and that is only if you get the screen size close to your own but in the browser window it self the ratio always seems to be off leaving boarders usually on the sides.

    Maybe I'm just going about it all wrong again but Iv been trying to figure it out for days now. <img src="smileys/smiley5.gif" border="0" align="middle" />

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  • Yes it can be done with PhoneGap.

    Guide Making Mobile Games Using Construct 2

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Wink

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