Wink's Recent Forum Activity

  • Cool game! I made it to hole 5   <img src="smileys/smiley4.gif" border="0" align="middle" />

  • delgado sorry to here that. Why don't you do like Ashley said and send it to him? I think his email is ashley@scirra.com. He said that they usually can fix them. Or just send it to my private message box here, and I will try my new nerd rage technique out on it. <img src="smileys/smiley1.gif" border="0" align="middle">

    I know I don't have your sprite graphics, or animation's but if I can find all the sprites that were separated form there image points I could just replace them with dummy sprites, and reset there image points. Then all your events would still be there. All you would have to do then is replace all the dummy sprites with the original ones.

  • Thank you delgado you just helped me fix it. <img src="smileys/smiley4.gif" border="0" align="middle" />

    After reading your post the whole thought of starting over through me into a fit of nerd rage. So first I tried swearing at my computer, and that didn't work. Then I tried violently hitting the retry button a couple of hundred times, and that didn't work. So then I got real mad and swore at my computer while violently hitting the retry button, and I got this error:

    ---------------------------

    Failed to load texture

    ---------------------------

    Error loading texture 'C:\Users\User\AppData\Local\Temp\cap2T8RVY\Animations\Scope\Default\000.png': Failed to read image file data

    This may indicate a corrupt PNG file in the project directory. The image will not be able to be displayed in the editor.

    ---------------------------

    OK   

    ---------------------------

    Which let me know exactly what was wrong. So then I pressed the ok button, and reloaded that sprite in the error above.

    What happened was the sprite had been moved about 600px away from it's image point. So all I had to do then was just reset the image point, and now everything works fine. <img src="smileys/smiley4.gif" border="0" align="middle" />

    From now on I'm going to save copies as I go. But maybe this information might be useful for fixing this bug now that we know that something is causing image points to separate from there sprites.

  • ---------------------------

    Construct 2 Check failure

    ---------------------------

    Check failure! This is probably a bug:

    Cannot find project file for animation frame

    Condition: FileExists(GetProjectPath().c_str())

    File: Projects\AnimationFrame.cpp

    Line: 188

    Function: void __cdecl AnimationFrame::Load(const class std::basic_string<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > &)

    Build: release 67 (64-bit) checked

    Component: Construct 2 IDE

    (Last Win32 error: 3)

    You are using a 'checked' release of Construct 2, intended for testing, which causes certain errors to be reported this way. Hit Ctrl+C to copy this messagebox - it's useful information for the developers, so please include it with any bug reports! Click 'Abort' to quit (unsaved data will be lost!),'Retry' to turn off messages for this session and continue, or 'Ignore' to continue normally.

    ---------------------------

    Abort   Retry   Ignore   

    ---------------------------

    There are no animation frames for my sprites in this game.

    All I did was add about 10 sprites, 8 events, and 12 actions then I saved my game, ran the layout and it crashed, and closed. Now whenever I try to open my game file I get the error above then Construct 2 crashes, and closes.

    Here is the .capx I was working on when it happened:

    .capx

    Mobile Intel(R) 4 Series Express

    Windows 7, 64-bit

  • Nice physics based game, and good work with the graphics.

  • Cool game. <img src="smileys/smiley1.gif" border="0" align="middle" /> The You Lose music reminds me of Halo.

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  • LOL <img src="smileys/smiley36.gif" border="0" align="middle" /> That explains a lot of the problems Iv been having. Thanks again rex   <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Ok thanks rexrainbow your cursor is working good now but Construct 2's is still broke.

    Hey rex do you think you could rename your cursor icon to rex_cursor or something? Because in the add behaviors window the icons look the same.

  • Hi rexrainbow

    I get the same result with your cursor as I do with Construct 2's cursor.

  • When I add the cursor behavior to a sprite it causes my game to freeze.

    .capx

    When you run the layout if you keep your cursor in the toolbar area the game will run but when you move the cursor over the game it freezes.

    I was experiencing a similar bug in R66 without adding the cursor behavior that seemed to fix itself after a hour.

    I tested this out on multiple computers so it cant be something running out of memory.

  • You might want to check out this example:

    http://www.scirra.com/forum/my-examples_topic45860.html

  • No actually I haven't seen that guide before. I just scanned through it a little bit it seems to have some good advice but I don't know about that part that says "if you don't know PHP, and C++ don't worry you can pick it up as you go". lol Not in 3 days. PHP is fairly easy to learn but C++ is a whole different story.

    Iv been playing that Shopping Street game you linked me to that's a cool little game. <img src="smileys/smiley4.gif" border="0" align="middle">

    I like your game concept idea. It looks to me like you already started creating it. Just keep writing down all your ideas for the game. It helps me to make some rough sketches, and write my game ideas on the same piece of paper as I go. Once you got it all on paper then you can start to edit your ideas this will make things go much smoother. Try to keep it simple some of the best games come from the simplest ideas.

    After you got a rough game on paper then the fun stuff starts the graphics. <img src="smileys/smiley4.gif" border="0" align="middle"> Some people like to hand draw there sprites then scan them to there computer, and some like to create all there sprite on there computer that is up to you. Either way you will need a good image manipulation program like The Gimp, or Paint.NET either will work, and they are both free. Photoshop is also good but expensive. I wouldn't buy it unless you actually made a living with it.

    I would suggest that you take breaks from this, and go follow Ashly's Beginner's guide to Construct 2. It will teach you a lot that you will need to know to put it all together.

    Also your game idea will require some PHP scripting, and database work. Notpad++ is a nice free text editor. And I like to use WAMP as a development server. Don't forget if you don't know the basics to those languages I mentioned I left you the links earlier. <img src="smileys/smiley1.gif" border="0" align="middle"> Once you got your databases built, and all your PHP scripts written you can use the AJAX object in Construct 2 to implement them as you are building your game. Ghengis wrote a nice tutorial on the basics of that: AJAX Example with Construct 2.

    These are just all suggestions on how I would go about creating a game like yours. There not the only way to though. There are a lot of very smart, creative, and helpful people here so if you get stuck just make a good effort to search the forums for an answer, and if you cant find it just ask for help. But a heads up questions about PHP coding are frowned upon here because it is very advanced, and beyond the scope of these forums.

    I hope this helps a little. I will be looking forward to playing your game. Good luck with it <img src="smileys/smiley1.gif" border="0" align="middle">

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Wink

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