Create a NewMesh object, set clone mesh in events 10 times. Then add a textbox that on press any key show NewMesh.Count. This will show one, because you only have one object created that C2 ...
<object>.Count
.Count is a C2 method which can only count the objects that exist in the C2 application/variable scope.
When cloning multiple meshes from a NewMesh source, a duplicate of that model/mesh is created in the NewScene (BabylonJS scope). That mesh may have a C2 reference, but NewMesh.Count's .Count method, which is strictly a C2 method, will not be able to introspect the "New Mesh" object for any count information until some additional coding is done.
The real quesion for X3M is, can the .Count method be overridden with a BabylonJS implementation (without affecting C2.Count operations) OR a New Mesh.MeshCount method be created?
X3M, Correct me if that's not the right concept.