glerikud's Recent Forum Activity

  • I'm not sure if I've missed something, but I'd like to hear more about SteamOS compatibility. Maybe with the upcoming new Greenworks plugin?

    I really love C2, the amount of things u can do with it is amazing, there is no limits on what can be achieved, I'm sure C3 wont disappoint, we just need to be patient

    Yes, we are all looking forward to C3

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  • Indeed, one of Construct 2's main advantages is the speed and ease you can develop products with it. If you know your way around the engine you can make things happen pretty fast. But before you buy it, I'd suggest what Eisenhans did. Go and see for yourself that this engine is for you or not. Give the free edition a few more days (or a week) and decide only then.

    Probably the biggest problem with this engine is that you have to use wrappers for deploying your games to various platforms (since it's a HTML5 engine). But if you understand what that means and what comes with it then you'll have a great time making games in my opinion.

  • Hi!

    There's a list on Steam that collects games made with Construct 2, but I don't know the link for it. You can however see 3 games made with it if you scroll down on the engine's Steam page: http://store.steampowered.com/app/227240/

    Oh, I just found the link: http://steamcommunity.com/groups/scirra ... 083215608/

  • Construct 2 (or 3) needs to take care of this topic. Either by making it easy to use the current system or developing a more powerful one. Don't misunderstand, I have no intention to give more work to the Scirra Team, but I do believe that as an engine that gives the power of programming to people who can't write code, it must have a feature like this usable by the common developer.

  • I Agree completely with those who hope they will specialize on 2D and leave 3D to other tools.

    Nonsense in trying to do everything and do it badly, better to do one thing and do it well.

    Like they are doing already, but even better.

    I completely agree.

  • It would be interesting certainly.

  • It's good to see you having a fun and effective experience with Construct 2.

  • Could you upload a capx file (that has the non-working event sheet inside it) and post a link here to it? You won't be able to post links, so remove the http:// from the beginning of it.

    Also what C2 version are you using?

  • Let's say you have two Sprite objects called A and B. On the event sheet you make an event for A object: On collision with B. Then you add the Set frame action for A and/or B objects to that event. Since a collision picks the two instances taking part in the collision, you can set their frame just by checking the collision and using the set frame action.

  • It took me just a few hours so by now, your game should be online.

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glerikud

Member since 8 Sep, 2011

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