glerikud's Recent Forum Activity

  • Look around and close some programs that you have running while opening C2 and see if the problem persists. Also, does the free version downloaded from this website works for you?

  • Can you give a link where I can download this? I only see the demo clicking on the link above.

  • We've decided with out team that it's finally time to start our first serious game project. We'll be targeting Steam and we're designing an isometric game. Since it's our first iso game (but not our first game overall) I'd like to ask the wise community of Construct 2 about tips, suggestions for making an isometric game. I think we'll be using R0J0hound 's Isometric Behavior and I just saw tunepunk 's Archer I tought it might be a good idea to ask around.

  • Suggestions should be selected with ENTER, not with the space bar.

    +1

    I'd love to hear some official information about Scirra regarding this plugin.. They said it months ago that they're waiting for a 3rd party update to complete. Is this still the case? Steam support is very important and without MadSpy we'd only have an outdated experimental plugin. Can you please tell us something about this Ashley ? Don't leave us hanging please. It would be better than nothing to have a temporary export option that would export the game with this combination:

    Awesome! It works with SDK 1.36 + nw.js 0.13.2 + greenworks 0.13.0. No black screens, no any problems, achievements works fine!

  • zapmore If you ever get stuck with exporting, just create a topic on the forums and you'll get help for sure. I myself didn't use any plugins for my mobile projects, so I can safely say that exporting a game without those plugins works like a charm.

  • I think you should bundle the source with the game for your customers if you really want to share it, just state that they can open and play it, but they require the paid version of C2 to edit it. This shouldn't be a problem since you are selling the game and the source is just an extra they get.

  • As far as I know it's not possible. But someone might have a good workaround for you.

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  • Looks great, nice work. I'd be interested in this template too if you make it.

  • I'm glad to see this technology develop and even better if C3 will support it at some point. We'll see how it turns out. How long can we expect to wait for this technology to mature? 2-3 years?

  • Can you translate the error as well?

    * - Disable collisions for objects that don't need it. (Personally I think this should be disabled by default)

    Great list. However I think disabling collisions by default should be a setting for the editor for those who prefer it.

    As I said before, I say it again. It's always a good idea to try out other engines and see how they fit your needs. Just keep in mind that there are other aspects for creating a game than just pure performance. If you chose a native engine and get +4 FPS while you game takes +6 months to create, does it worth it?

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glerikud

Member since 8 Sep, 2011

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