I'm thinking of releasing my game Brute
with the Construct 2 project file so people can mod the game / do whatever they like with the assets as part of the purchase. But I'm thinking that folk won't have the paid version of construct so won't be able to open it (has way more than 100 events). So I was wondering if anyone here had any ideas of the best way of presenting this?
Maybe I could sell the project files separately on the store but give folk who buy the game outside this site a key with their purchase? That way they're directed to this site etc
Or I guess just bundling in the source in a folder with the build of the game with a readme would probably be enough. Another thought it to just put the source up online for free which basically means anyone with construct can play the whole game through the editor if they wanted, which I wouldn't mind at all but it may undermine the purchase price of the Steam version.
Anyway just thinking aloud, would welcome any thoughts on this.
Cheers!