glerikud's Recent Forum Activity

  • I just tested it in the latest Opera (exported with r237), opened my game, killed the wifi, refreshed a few times and it works like a charm.

    Ashley - Best decision.

    +1

  • I didn't know about Discord before. And as far as I see it's currently the best voip/chat software for groups. Joined the C2 chat.

  • glerikud

    Thanks you so much !! ou're the best ! I was so obsessed by the touch action that I completly forgot to check the rest of the code.

    You're welcome. Happy developing.

  • It seems like it on registers the on touched trigger while playing it on a phone and ignores the Is in touch event.

    Edit:

    Nope, the problem was that you used Mouse.X and Mouse.Y in your expression. And since touch devices like phones don't have mouses it couldn't get it's coordinates. Replacing those with Touch.X and Touch.Y solves the problem. Here's a fixed version: https://dl.dropboxusercontent.com/u/166 ... wPath.capx

  • It was suggested before. In my opinion Scirra needs to update it's website to showcase more games made with it. And I'm not saying this to promote those games, but to show what can be done with this engine. I don't think that they should wait for C3 to redesign parts of the website.

  • Wow!

    I didn't know you could compare two values! This helped me a lot, thanks!

    You're welcome. Good luck to your project.

  • I honestly doubt that the browser vendors are at fault here, as far as I know other engines which also use HTML5 as their back-end, already have systems for advanced memory management. I'd rather think that this is something related to C2 not being capable of doing it.

    We never really got a set in stone answer for this one I think.

    I believe that Ashley once said something about unloading audio (?) from memory, either way my hopes towards the implementation of a system like this for C2 are pretty low.

    I just wanted to point out that there is nothing wrong with the current system, It's just that some advanced (or mobile) games tend to suffer from performance issues and I think that this might be a good workaround.

    I sincerely hope that you are right and nothing prevents Scirra to implement this feature. As I said it was requested by many developers in numerous topics and it's also one of my most anticipated features. But I don't want to turn this topic into a "C3 feature request" topic.

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  • Here's an example for you:

    https://dl.dropboxusercontent.com/u/166 ... _by_3.capx

  • Check the number in the variable like this:

    variable%3=0;

  • I think the most of the performance issues could be solved by offering us methods to load/unload assets & layouts at will and not just automatically by the engine itself.

    In my opinion C2's current "dictatorship" with next to no control about the things mentioned above is a big mistake and I really hope, no I count on C3 to finally bring the right changes to this part of the engine.

    Personally this is a key selling point for me and I honestly wouldn't consider purchasing C3, if it doesn't deliver any improvements for this.

    Just as a side note, I think that C2 is currently the only game engine on the market that doesn't offer features like this.

    (Please feel free to correct me if I'm wrong about this.)

    I think it's due to a browser limitation. This has been requested many times and I really hope that this will be a thing in C3. I know that most projects won't need it, but there are some which do. Having a good automatic method to load/unload assets is a great thing, but having more control is always good. I also think that it would attract more developers.

    I personally fully support Scirra in sticking to their guns (HTML5), focusing on whats important, and do it well (like they have been doing).

    I can't agree more.

    C2 has made some significant improvements in the past years (like Ashley listed them). I love the software, it's a pleasure to work and teach with it. I have to admit, I haven't gotten into iOS development yet, but I can't see any performance related problems in my projects on both PC and Android.

  • I like the idea. The best would be if we could control the preloader a bit more. Not as much as creating a custom loader layout, but maybe changing the color of the loading bar, etc..

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glerikud

Member since 8 Sep, 2011

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