FMFM's Recent Forum Activity

  • Ashley

    It’s not only a iOS 9.2 bug. This bug is also in iOS 8 as well as it is on iOS 9.

    This sound bug is a big problem if you are an iOS developer.

    Please, take a look at this video. My English is bad, so you understand better what I mean by watching the video:

    dropbox.com/s/zt692q1b2t7kx81/IMG_3112.MOV.mov?dl=0

    (Tested on iPhone 5, iOS 8.4.1, Intel XDK.

    Same bug on iPhone 6/iOS9 / or iPad)

  • Same problem here as well on iOS..

    Does anyone know a solution? Ashley ?

  • adagar

    Thanks for your tip! For me it was a huge fps improvement. Intel XDK UIWebView gave me 35-45 fps on my iPhone 6. I was able to show only 10 enemies at once for this reason. Thanks to Intel XDK WKWebView, now I can show over 40-50 enemies at the same time and get 55-60fps on my iPhone 6!

    This is a big deal for me. Nice!

  • Iolva

    Use Vungle or Chartboost. About Unity ads, read this: "https://plus.google.com/+CalebGarner"

    But each of them has a sound problem on iOS. No can do.

  • mickeyboy It does not work. I have tried.

    But if you are 100% sure, put me your example.capx and i will test it on my devices. I'm pretty sure that it will not work properly on iOS. Anyway, Thanks for your comment.

  • cranberrygame

    Please, notice my feedback.

    It’s a real problem. Do the test on your own devices (apple) and you will find the same bug.

    Just add some sound effects in C2 "Sounds" folder / export project with Intel XDK or Cocoon.io or Phonegap / put application on your Apple device and look (listen) what happens to your sound effects after the VIDEO ads has been displayed. Thanks.

    p.s. I did the test with my own game project BUT also with your example (example_cordovaunityads_advanced_my id_testapp_test mode.capx) (example_cordovavungle_advanced_requires id_testapp.capx) (example_cordovachartboost_advanced_requires id_sample app id.capx) projects. The results are the same.

  • Ashley

    Quick question:

    It is possible to make a Construct 2 game for Apple TV and compiles it with Ejecta?

    Do I have any chance?

    Thanks

  • Hello cranberrygame

    Have you noticed that when you use the Cranberrygame Video Ads-plugins (does not matter which one, Unity Ads, Vungle, Chartboost etc.) After ads playing Construct 2 game lost all of the sounds? Sound effects etc. Or the sounds go to distortion. At least it does on iOS. Tested on iPhone 5, iPhone 6 and iPad. Exporting with Intel XDK, Cocoon.io and PhoneGap.

    It is the video-plugins bug or Construct 2 bug or Cordova bug or HTML5+iOS incompatibility? Any ideas how to fix this? Difficult to use Video Ads plugins if after the ads playing all sounds disappears/distorted.

  • Well, I did quick test with Ejecta..

    I get only errors

    I tried to make an archive:

    pic 1: "https://www.dropbox.com/s/gdxbcncezl5p9tk/1TV.jpg?dl=0"

    Then I delete from target this..

    pic 2: "https://www.dropbox.com/s/3if9jrquc549rld/2TV.jpg?dl=0"

    ..and build succeeded. Then I tried to download the archive to iTunes Connect, and...

    pic 3: "https://www.dropbox.com/s/99c1ysq505ngu6o/3TV.png?dl=0"

    Heh. Maybe someone smarter than me makes it works and write an tutorial?

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  • jseeley

    Good question. I've been thinking the same thing. The new Apple TV 4 brings a lot of opportunities for us. But if I understand correctly, it does not support HTML5 .. And it ******

  • cranberrygame

    Hi, I tried to use Cranberry's plugins such as the Cordova Unity Ads, Cordova Vungle and Cordova Chartboost with Ludei Cordova Cloud. Every time Ludei Cordova Cloud goes to error. It's possible use Cranberry's video plugins with Ludei Cordova? Can you test for example Cordova Unity Ads + Ludei Cordova Cloud? Can you get it to work?

  • cranberrygame

    Yeah, thanks!

    Everything is good. But now for some reason on my iPad (when AdBuddiz ad is pressed), it goes to the Korea App Store? Only on the iPad.

    Any ideas why?

    edit:

    well.. now it works normally. it did it once when I did the test. Hm.

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