FMFM's Recent Forum Activity

  • Maybe this is an issue of you get what you pay for? It seems you have advanced to the point where you'll need more robust development kit and in that case it really is time to move on, truthfully.

    Maybe so, maybe so. But you can imagine my frustration, when you have in your hands almost all but still nothing. Almost perfect software but not quite. It's almost Christmas, but not quite. And only what you hear from Ashley is "this is not my fault," "wait, this will be corrected in the future" "In the future everything is better" "I can not reproduce this bug (after 15+ people saying how its can reproduce)". I've been waiting 2,5 years. Can you feel this frustration? I want to cry.

    In the end, even if you build a flawlessly working bike, a pothole can wreck you.

    Heh, you're absolutely right.

  • Don't forget that you are a customer of Construct 2 meaning you are also buying a product which is supposed to do what it says on the box, so when it tells you that you can export to "Windows, Mac, and Linux" using a Node-Webkit wrapper (scirra.com/construct2#multi ) and then your game fails to run on the "Mac and Linux" parts, it is not acceptable! and telling us to "just wait for it to improve/get fixed" is also not a valid response!

    because Chrome was updated".

    Exactly! This is what I try to say.

    Imagine you buy a bicycle. But it does not have wheels. The seller tells to you: this is not my fault, only the manufacturer. What is your response to it? "Well, here not have any bicycles with wheels.. never mind."??? really...

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  • I see Ashley, I see… What about C2/C3 own exporters? I guess you understand that the problems associated often do just that? What's more third-party variables, the greater the problems. We could have only C2 problems and publishing platform (in this case iOS) problems. Now we have Ludei and Intel problems as well. Don't answer on this. I know your opinion about exporters. You just say that you don't have time for it.

    We should be growing again soon as well.

    I really hope this. Believe me. I'm invested in Scirra software a lot of my time. Will see...

  • Thanks for the answers guys. You have strong points. I agree, I should use the other tools as well. But it requires time. And what time is it? Time is money. I've already spent 2,5 years to C2 of my time. And what do I have? I have a pile of games that cannot be published in App Store due to different bugs. Sometimes it's Scirra bugs, sometimes Apple, sometimes Ludei and Intel XDK. We are like beggars "please Ashley fix the bug, please Ludei fix the bug, Intel please.. please..."

    I'm really surprised how the majority thinks. I can read all the time on this forum when someone says "one time payment" and "a one man coding". Well, Scirra is a company or Ashley's hobby? At the bottom of the page reads "Scirra Ltd". Ltd - A limited company. It's not my problem if Scirra Ltd don't have employees. It's not my problem if Scirra Ltd does not know how to make money in order to be able to hire workers. I am happy if I can pay monthly fee (for example monthly fee) and I know that my money be spent on development of the program. But Ashley clearly wants to be an indie software developer...

    No hard feelings, I just say what I think.

  • Hi guys, I just want to talk about C2 and the Scirra future. Recent events have led to question whether it makes sense to continue the game development on the C2. I'm talking about this: scirra.com/forum/ios-sound-problems-since-ios-9-2_t167412?start=70 Yes, after all Ashley fixed the bug, but under pressure. (And btw, he made a new bug in r223 beta! Now, canvas goes to wrong size on an iPhone).

    And this is just one example of all. Let's face it: You can make on C2 cool games, but you will experience hell every time when you make a release. I'm talking by my own 2,5 years experience with C2. My feel is: I'm too old for this **** and I don't have time for this ****. Now I'm starting to look at other options. Seriously look at Unity and Game Maker. I just visited the Game Maker forum and they seem be happy happy.

    What do you say about this? I overreacted, or we have a situation when we see that it's time to switch on better software and supports? C3 is coming, but we do not know anything about it. We do not know when it coming. We do not know it's better or not. We do not know what Scirra going to do next and can we really trust in Scirra mission: "Our goal is to make Construct 3 the best game making editor ever -construct3.com".

    I just no longer believe in what Ashley is doing.

  • gingpete try to put all audio in same folder? C2 Sounds folder.

    And use .m4a files for iOS.

  • There seems to be the iOS 8 problem. On iOS 9 sounds seems to be in order (the audio issue).

    Also, before you publish your application, please check what happens when you go out of the application and goes back to your app. Canvas size is wrong.

    I'm using Chartboost and Intel XDK.

  • Quick test, and seems like the audio bug is gone. Seems like sounds works now, at long last. Good.

    However, now there is a new problem. If your application have an full screen ad and you click on it, canvas size will distorted/zooming +50%, when you go back to the application. There is nothing to do with the sounds, but relates to canvas size. This is a new "feature" that came with r223...

    EDIT: Audio problem has not been solved completely.

    Now it may happen that the sounds disappear completely if you switch between an application.

  • "So I looked in to this further, and it did reproduce on an iPhone 4S"

    Well done. You find it. Applause.

    "You can go ahead and tell everyone Construct 2 ***** or whatever"

    It is not Construct 2 fault that Scirra Ltd support is poor and founder of the company does not listen to feedback. Not listening or does not want to hear. Each of us could calculate how much we lose our money and our time because of this.

    "...but it is Apple breaking your games..."

    This is also true that Apple doesn't care about us, HTML5 Developers. They want to native code in the App Store (objective-c for example).

    "The exact same code works in at least three other browser engines - Chrome, Firefox and Edge"

    I don't know about Edge, but Chrome and Firefox using .ogg files. Safari using .m4a files. Can not be compared.

    "The good news is I found…"

    Let's hope for the best. Will see.

  • I think that we have no choice. Scirra not care about the "small" problems. Also installed Unity on my Mac.

    Edit: Scirra can not reproduce the bug.. lol. My grandmother can reproduce it.

  • well said kimtaein1

    Scirra Ltd trying to be a professional company, but all this looks very amateur. They do not have an iPhone....well.. seriously?

    I don't understand why they ignoring us. Us, who really are able to pay for the Scirra software.

    For example, I might pay a monthly fee if all work correctly and I can producing a quality games. Scirra Ltd activity does not seem very professional. This is not a business.

  • "I've investigated the issue, and not been able to reproduce it." D

    I have nothing more to say on this. Except, please, take an iPhone 6 on your office desk and did the test. All my mates, with the iPhone 6 or iPhone 6S, will be able to reproduce it.

    "I should also note that I've posted this bug on the HTML5 gamedev forums, tig source and stack overflow in hopes that it brings more light to the issue." Well done 0Hayes!

    And yes. We're all getting a LITTLE frustrated.

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FMFM

Member since 17 Jul, 2015

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