FMFM's Forum Posts

  • neverk

    Sounds good. I spend this weekend with Godot and let's see. Thanks for sharing!

  • neverk

    Please tell more. Have you tested the engine in a real situation? For example on Android phone? What about iOS developing with Godot? Performance on mobile? It's better than C2 or equal?

  • mars1985 Heh, I think we have no other choice but to make a silent application!

  • oosyrag I'm agree with you in very many things what you say, but not with all. In any case, I guess we all make enough a noise for a while? I think everyone already understand what I desire or want. And I also understand very well that there is nothing going to change in Construct trajectory.

  • ..why is anyone still here? … yes move on.

    I'm happy for you, if you have enough time for switch from one software to the other software. Let's talk about it. What it is mean? It's NOT move on if you try another program a little bit. If you want to get the game/app done 0% to 100%, and publish it, you must really UNDERSTAND how it program works. If you do the next Flappy Bird, then ok. No matter how well you know the program. But what if you REALLY try to do some work? And make MONEY? What if you have CUSTOMERS?

    Ashley, I'm afraid you've spoiled everyone

    Heh, right. Ashley has helped me here every day, of course.

    I just want that he do his own work so that I can make my own. I ask only the necessary tools for it. And I'm willing to pay for it.

    Summary: Jumping from one program (which you have worked for 2,5 years) to another, it is not economically feasible. It is actually a bad bet. It is done if you don't have any options anymore.

  • mars1985 Not again? Sigh. In fact, I do not use video ads (just because of this bug). I use only the "Static" setting.

    I have done ever since the iOS 8 (because of this audio bug).

  • winkr7 publising is as important as development. What's the point of development if you cannot publish what you have made? Maybe you are taking about hobbyst but many people put their trust and hope in making a living by making apps with C2. There are business companies even. So fixing publishing problems is not fooling around. It's usually a critical issue.

    Well said. Wisely said.

    FMFM "Now, canvas goes to wrong size on an iPhone)." - Is there a forum discussion on this? I am seeing this as well. Out of nowhere, my game seems to magnify and only a portion of it fits on my screen.

    It is a new bug in beta r223. Make a bug report, if you have time for it. Personally, I'm too tired to say anything about it to Ashley (I'm pretty sure, he cannot reproduce it. Again. Because in his own paradise all works well).

  • They have bigger teams and more (sometimes way-more) expensive pricing.

    I know. So we go back on first page of the topic:

    It's not my problem if Scirra Ltd don't have employees. It's not my problem if Scirra Ltd does not know how to make money in order to be able to hire workers. I am happy if I can pay monthly fee (for example monthly fee) and I know that my money be spent on development of the program.

    However, I do not believe that this debate should continue. We each have their own view on this. Nothing changes with C3 or C4 or C5. Scirra Ltd can do what they wants. It is their right as a company. I just tried to say what we really needed on C2. By my own opinion.

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  • FMFM You might find what you are looking for in Unity, UE4, etc., but as I said before it will never be bug free. Every software has it's issues, we just happen to see on the issues comes with Construct 2 because we are using it.

    This issue is not about whether C2 bugs free or not. Of course every software contains bugs. It's about how many bugs there are. What I mean? I developing for the iOS platform, right. So. In the best case (if we have own exporters) my every bugs is C2 between Apple. Now it is between C2-Apple-Cocoon.io-IntelXDK etc. Do you see my logic here?

    C2 - Apple = a less of bugs.

    C2 - Apple - Cocoon.io - Intel XDK - Visual Studio - Monaca - PhoneGap - = a lot of bugs.

    Very simple math.

    When you buy food. Do you go to 3 different small shop and you buy separately in one store milk, in another store eggs and another store bacon? Or you will go to the one supermarket and buy everything what you need?

    This has been done to death already. But in terms of reliability, look at the situation I described in the blog post: our own exporters could actually prove to have *worse* bugs. Currently, the major browser vendors have already implemented workarounds for a wide range of such issues like graphics driver bugs.

    Right. So what are you saying? Hands up because "not can do"? Why all the other software have own exporters? Unity, Unreal Engine, Game Maker, Stencyl, GameSalad, Clickteam Fusion? Because they are so stupid that do extra work and build own exporters? Right. And I mean now iOS and Android exporters.

    I think this is the best analogy. A bike is not useful without a surface to ride it on. But not all road surfaces are perfect, and some can damage the bike. This does not mean the bike is flawed, but you still might be understandably upset.

    In my analogy we were talking about it is ethical or not to sell the bike without wheels. You're a seller and I'm a buyer. It was not about what happens after the bike has already been purchased. It was not about do I know how I drive it or not (of course I cannot ride, if I do not have wheels!).

  • My pleasure. Also be careful if you make your iOS release on r223 beta. It have a canvas size bug.

  • Chartboost. Cranberry plugins.

  • Welcome to the club. Do not even try, give up. As Scirra Ltd do not care how we export our games. And btw, Ejecta is no longer supported.

    But: use Intel XDK. I think it's your best chance for iOS.

  • Maybe this is an issue of you get what you pay for? It seems you have advanced to the point where you'll need more robust development kit and in that case it really is time to move on, truthfully.

    Maybe so, maybe so. But you can imagine my frustration, when you have in your hands almost all but still nothing. Almost perfect software but not quite. It's almost Christmas, but not quite. And only what you hear from Ashley is "this is not my fault," "wait, this will be corrected in the future" "In the future everything is better" "I can not reproduce this bug (after 15+ people saying how its can reproduce)". I've been waiting 2,5 years. Can you feel this frustration? I want to cry.

    In the end, even if you build a flawlessly working bike, a pothole can wreck you.

    Heh, you're absolutely right.

  • Don't forget that you are a customer of Construct 2 meaning you are also buying a product which is supposed to do what it says on the box, so when it tells you that you can export to "Windows, Mac, and Linux" using a Node-Webkit wrapper (scirra.com/construct2#multi ) and then your game fails to run on the "Mac and Linux" parts, it is not acceptable! and telling us to "just wait for it to improve/get fixed" is also not a valid response!

    because Chrome was updated".

    Exactly! This is what I try to say.

    Imagine you buy a bicycle. But it does not have wheels. The seller tells to you: this is not my fault, only the manufacturer. What is your response to it? "Well, here not have any bicycles with wheels.. never mind."??? really...

  • I see Ashley, I see… What about C2/C3 own exporters? I guess you understand that the problems associated often do just that? What's more third-party variables, the greater the problems. We could have only C2 problems and publishing platform (in this case iOS) problems. Now we have Ludei and Intel problems as well. Don't answer on this. I know your opinion about exporters. You just say that you don't have time for it.

    We should be growing again soon as well.

    I really hope this. Believe me. I'm invested in Scirra software a lot of my time. Will see...