Hemul1's Recent Forum Activity

  • That's a clever way around it. :)

    I'll just have to figure out a clever way to move the object to the player's position but I think it'll work out somehow.

    Thanks, Ash. :) <img src="smileys/smiley32.gif" border="0" align="middle" />

  • Family behaviors would make almost any project I've ever made in C2 so much easier. I'd love to see it! :D

  • Hi guys! I looked for a solution for this problem on the boards but I couldn't find that anyone had run into the same problem.

    Basically what I've done is a platform game in which the player has an ability to temporarily phase out of the physical world to get past (i.e move through) certain obstacles. This is done by toggling off the Physics collision with these obstacles for a short while. Currently the game is set so that the player dies when he collides with one of these objects, mainly to make it clear that a collision happened.

    It works well some times but whenever I "phase" when I'm already close to an object the phasing doesn't work properly. The player fades out and doesn't die when he collides with the object, but he can't move through them either for some reason. Also when the phasing ends when the player is in the middle of an object he is sort of stuck there instead of dying. In the game he's supposed to die if that happens as timed jumps are a big part of the gameplay.

    If anyone of you have any idea as to how I can solve it I'd be very grateful indeed.

    Here is the project, just be warned: there is a loud Wilhelm scream played when the player dies so don't play it with the volume turned up. ;)

    dl.dropbox.com/u/4740683/Phasing.capx

  • Any news on when this will be released?

    Yes I would like to know that too. <img src="smileys/smiley1.gif" border="0" align="middle" />

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  • So I'm putting together a plattformer with a friend as another part our a Rapid Prototyping course.

    This time I have a problem with transitions. Our game consists of 49 screens, divided into seven rows of seven, and the player starts in the one right in the middle. When he leaves a screen the floor collapses or otherwise becomes a deadly deadly area that you can't return to without dying. Therefore it is important that the player will be able to transition not just either left or right, but also up or down.

    I don't know how I'm supposed to handle the transitions propperly though. At the moment I have 49 different layouts, but I have been unsuccessful in making these actually work. Any ideas guys?

    Thanks in advance!

    EDIT: With a lot of help from Inkbot and the magic of MagiCam my problem is solved. :D

  • That actually helped me quite a bit, thanks to both of you guys! :)

    My Producer gave me some new directives however (this is a group assignment) and that created some new challenges for me.

    She only wants one light to blink at the time, something that I've not been able to do, and then for the lights to gradually blink faster and faster. In addition to that the lights need to reset to their orginal green state once the have done their damage so to say. I tried to reset the animation after the damaging function was done but that only resulted in the random object function to go haywire!

    I have managed to speed up the lights and I think I could do it even further by raising the time scale, but the other bits I'm struggling with. Also there is this problem with the guy not dying properly but that is not nearly as important.

    I have a copy of the game in it's current for down below. Thank you so much for your support guys, I really appreciate it. Makes me feel really welcome. :)

    dl.dropbox.com/u/49197731/chaerg.cap

  • Oh yes and one more thing: I cloned all the buttons from one single button. Was that a bad move?

  • Hi gang!

    I'm having a bit of a problem with my game, a game which involves clicking on buttons in order to save a dying patient. It's essentially Whack a Mole.

    The Problem I have is that the buttons all start glowing at the same time, rather than doing so randomly. I don't know how I'm going to solve this, but I am a newbie when it comes to this so...

    Also I'm trying to have a time counter that tells how long you've kept the person alive, a sort of highscore in other words. Any ideas for how I could solve this?

    Thanks in advance. :)

  • Hi gang!

    I'm a Game designer and budding journalist that posses a deep passion for the medium of games and gaming. I can design well enough but I am a complete idiot when it comes to programming and have found the Construct programs to be an enormously helpful tool as it eliminates many of the more irritating aspects of working on my own altogether.

    It was Inkbot who convinced me to try it out so I owe him my thanks and a Sandwich.

    Cheers! <img src="smileys/smiley2.gif" border="0" align="middle" />

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Hemul1

Member since 7 Sep, 2011

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