Hemul1's Forum Posts

  • Thanks. We're giving it everything we've got. ;)

  • You're right, I should have thought about that forum first. I'll Go and ask around there.

    Thanks. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • That is a good point. I was assuming that exporting through Phonegap would be enough. Am I wrong in this?

  • NOTE: If someone wants to try this out and make a functioning plugin then let me know about it in this thread shortly before 15:00 on the 19th. If no interest in this "competition" have been expressed then I shall cancel it and try to find a solution somewhere else. If I do find out anything about it I'll share it with you, of course. :)

    I'm sure a lot of you are aware that the first Ouya Dev kits have shipped out to a few of it's backers, including 3-5 of us here on the forum. However there have been some trouble making our C2 games run properly on the machine since there is some kind of setup that has to be made in order for the Ouya to recognize the game as an actual game. It looks like we'll need a plugin to make our games run properly on the machine.

    While I'm sure that our lovely community will be able whip up a plugin on it's own in due time there is a Game Jam going on at the moment that I'm sure of several people would like to take part in. In fact I've been working on a prototype for that very competition for almost a week now and I realized a bit to late that I wouldn't be able to concentrate on that and creating a plugin at the same time.

    So here is my plan:

    We're going to have a competition right here in this forum. The first one to create a plugin that makes it possible for us to submit a C2 game to the OUYA and post a link to that plugin here in this very thread will receive $99 from me via Paypal.

    Since those of us gunning for the prizes of the Game Jam need this by Wednesday the 23rd (That's in four days) I'm going to set the deadline for this competition to 11 P.M UTC Tuesday 22nd.

    What does this plugin need to do?

    * Make it possible for us to export games to the OUYA along with all the calibrations necessary for the machine to recognize it as a game.

    * Enable the console's Gamepad to work properly with our C2 games.

    * The creator must be OK with sharing the plugin with the community.

    This competition is open for everyone(Yes Ash, even you) and once again the winner will be the first one to post a working plugin (as described above) right here in this thread.

    Good luck!

    If anyone has any questions feel free to ask away.

  • Hemul1

    I'm currently working on this and once I get it working I'll release it. Unless somebody else does it first.

    Then you'll have my undying love forever. <img src="smileys/smiley27.gif" border="0" align="middle" />

  • Ok so I got the game working, somewhat.

    However I don't think the Ouya recognized it as a proper "GAME" since I could only run it from the software section. I exported the game using phonegap and I guess that in order to get the games to run decently we'll need to include the OUYA API through the wrapper somehow. Does anyone have any ideas of how we could do that?

  • I'm going to try to see if I can my game to run on the Ouya today. If it works I'll be back with a video. :)

  • Yes I went out and found one the same day I posted that.^^ I was just worried I wouldn't be able to find one on the island I live on and would have to by one online. :)

    Thanks for the advice though. :)

  • Iv'e got my Ouya right here, but I can't use the AC adapter that came with it so I'm going to have to wait for a while to get it started.

    I've been working on a Platform game along with some other people that we hope to have ready for the Ouya Launch in April. Looking forward to see what this little box can do. :)

  • I've been thinking of firing off a few questions to the developers over at Ouya since my console is due to arrive in December.

    I had a thought that it might be efficient if we as a community simply bundled all of our questions that we have regarding the console and it's interaction with C2 and I could send it to the devs in one go.

    So if you have any questions just leave them here and I'll post them off to team Ouya in a couple of days and report back when I've got the answers.

    Thanks to Inkbot for suggesting this idea.

  • So after being in contact with the OUYA team I decided to pledge $699 in order to have a console delivered to me in December. We'll see what happens in the long run for the console but I believe that it'll make quite a splash on launch.

    I was sort of hoping to ride the wave and for my group to have our game ready for the console launch in March.

    I just really hope that there won't be too much trouble with getting the gamepad to agree with C2. :P

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  • Hi! I've been trying to figure out an effect similar to the one you've described, but I think your link is broken.

    Could you fix it so I can see if I'll be of any help. :)

  • That's a clever way around it. :)

    I'll just have to figure out a clever way to move the object to the player's position but I think it'll work out somehow.

    Thanks, Ash. :) <img src="smileys/smiley32.gif" border="0" align="middle" />

  • Family behaviors would make almost any project I've ever made in C2 so much easier. I'd love to see it! :D

  • Hi guys! I looked for a solution for this problem on the boards but I couldn't find that anyone had run into the same problem.

    Basically what I've done is a platform game in which the player has an ability to temporarily phase out of the physical world to get past (i.e move through) certain obstacles. This is done by toggling off the Physics collision with these obstacles for a short while. Currently the game is set so that the player dies when he collides with one of these objects, mainly to make it clear that a collision happened.

    It works well some times but whenever I "phase" when I'm already close to an object the phasing doesn't work properly. The player fades out and doesn't die when he collides with the object, but he can't move through them either for some reason. Also when the phasing ends when the player is in the middle of an object he is sort of stuck there instead of dying. In the game he's supposed to die if that happens as timed jumps are a big part of the gameplay.

    If anyone of you have any idea as to how I can solve it I'd be very grateful indeed.

    Here is the project, just be warned: there is a loud Wilhelm scream played when the player dies so don't play it with the volume turned up. ;)

    dl.dropbox.com/u/4740683/Phasing.capx