Hey there,
Lately I've been working with some layouts that have a relatively large amount of graphics. Using webGL layout loading, each layout takes about a second or so to load up. It's rather jarring to have the game freeze up completely, so I've been trying to think of a way to have some sort of loading screen. I've ran into two problems which (I think) can't be solved in the current state of C2:
1. There's no way to tell when the layout's been loaded.
2. There's no way to have a loading screen, as the runtime just goes to 0fps when loading the next layout.
Am I missing something? Or is this something C2 could use?