sqiddster's Recent Forum Activity

  • All those problems seem to relate to using multiple gamepads. My game only uses one and I've never had problems.

    You might want to talk to Aurel, I know he's working on a 4-player version of Penelope.

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  • What I'd be interesting to hear is *why* it's not possible, or at least why it's not implemented in the browser APIs. Probably just another symptom of the idea that HTML5 games are little games.

  • Don't think it's possible

  • Event count should not effect performance, unless every event is actually being checked. The profiler will tell you all you need to know about event sheet performance. And having them on one event sheet vs multiple will make no difference.

  • Thanks for your support, everyone! Keep it up!

  • I hate to derail the thread but it looks like you're committing some serious copyright infringement. Probably not a good idea to put a lot of effort in a game like this unless you're *sure* you'll get the rights.

  • There are a few serious problems involving third parties which are currently hampering development of Construct 2 desktop games.

    I'm sure I speak for all the desktop developers when I say we'd be thrilled if you could spend a moment of your time and help bring attention to these issues.

    1. NW.js does not work on mac and linux for large projects

    Yep, that's right, the latest versions of NW.js have a bug that prevents projects with lots of images (so, any big project) from running on mac and linux. While 10.5 still works, there are unfortunately a lot of other problems with 10.5 and bugfixes for version 10.5 aren't going to happen.

    To help out with this issue, leave a comment (or, if you're feeling generous, a bounty) here.

    2. Chrome runs like absolute rubbish below 60fps

    For some reason, any time a C2 game dips below 60fps in Chrome, bad things start happening. 59fps is literally unplayable in a fast-paced action game like Airscape.

    This may or may not be more of an issue on fillrate intensive games, more testing needs to be done here.

    If this issue was fixed it would bring an 100% increase in effective performance in C2 games, as anything from 30-60fps should be perfectly playable.

    To help out with this issue, star/comment on the chrome bug report here.

    Again, thanks for your help, it's very much appreciated.

    Daniel

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  • One thing I will say is do a comprehensive performance test of the 'worst-case scenario' at a high resolution, with lots of particles, layers etc. This won't test the CPU but at least you'll know if the browser can handle it on the GPU side.

  • Yeah it works in most browsers AFAIK

  • No, collision is only checked when you check it. So turning off collisions if you never check it won't have a performance impact.

  • LICEcap has worked OK for me:

    http://www.cockos.com/licecap/

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sqiddster

Member since 5 Sep, 2011

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