I'd like to start to make a metroidvania style beatemup game for PC and possibly OUYA, but I'm afraid of performance problems with using C2. For one, I have an artist that hand draws high resolution images, and we're wanting to have multiple high resolution backgrounds objects (think of Dust An elysian tail, and Guacamelee as a quality/resolution reference).
Dust layouts for, example, can stretch almost 6-7 screen widths for an entire layout/level with hand drawn art. Would C2 be able to handle that without memory or other hardware issues?
http://www.noogy.com/dust/dust_tease01.jpg
We'll be adding lighting effects and other sword of effects C2 utilizes. Most of my experience is that Mobile performance is bad, I'd like to make sure PC won't have this problem. The only other problem is the way it's controlled, is requires a controller due to certain in game mechanics.
Are these problems I won't have to worry about on PC that only affect mobile devices? If so, that still means OUYA could have memory problems