sqiddster's Recent Forum Activity

  • In Chrome and Node-webkit I've noticed that whenever I preview and another preview is already running, weird things will happen - not rendering-wise, but blocks of events won't execute. If I close the preview and preview again it works fine.

  • Lag is usually caused by too much work on the CPU or GPU.

    CPU lag is caused by running too many calculations - e.g. pathfinding, off-screen objects

    GPU lag is caused by rendering too many objects, effects, or running into a fillrate limitation (Too many pixels drawn to the screen every tick)

  • jayderyu in an action game like this, any delay greater than 1/60th of a second is too long.

    Aphrodite yeah, I tried to write to a .png file. Are you suggesting saving the string, then opening it in a browser? It could work but I think that would be very painful when looking through hundreds of pictures.

  • jayderyu Oh, yeah, I'm not saying at all that this is a C2 weakness or anything! I totally agree with you.

  • Tried that, but it didn't work. It outputted the files fine, but Windows said they were corrupted/invalid.

    I don't think I'm going to do this anyway since it seems that taking a snapshot hangs the game for a split second, obviously unacceptable to be doing during gameplay on a regular basis.

  • Hey all, just a quick question.

    I've heard of a cool remote playtesting technique where, instead of forcing your players to record themselves, you just take a low-quality screenshot every second or so, then get them to send you those screenshots to look through.

    I'd like to try that out with my node-webkit build, but I'm not sure how to actually save a canvas snapshot to a file. Any tips?

    Thanks!

  • Katala thanks, yeah that will be fixed in the next demo update.

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  • nemo ahh, yeah, I don't think it works if you have layers with a scale rate other than 1.

  • People loved flappy bird because their friends played it.

  • nemo It changes the layout scale and canvas size while using 'low quality' fullscreen scaling. Currently it doesn't work for preset resolutions higher than the 'base' window size (i.e. layout scale of 1, in Airscape that's 1366*768) but other than that it seems to work pretty well.

    It's pretty simple to do, just set your layout scale to 'NewCanvasWIdth / OriginalCanvasWidth'

  • variable timer = 0

    every tick, add dt to timer

    if timer < 10 : execute events

  • This is almost certainly a scam, at the very least it's not what it says it is.

    You can pay $30 to have access to these 'tools', without knowing anything about them at all.

    Check out their 'latest reservations' scrolling thing. They've just given one or two default stereotypical names to each country (except the U.S. where they randomly sample all names) and have them scroll across at a constant rate. Pretty hilarious actually.

    Have a look - everyone from Australia is called 'Nathan', everyone from Saudi Arabia is 'Ahmed' etc.

    This is really great actually, I'm enjoying this

    EDIT: Check out their twitter, it's full of people demanding refunds for what appears to be 'nothing but thin air'.

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sqiddster

Member since 5 Sep, 2011

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