Hey all, just a quick question.
I've heard of a cool remote playtesting technique where, instead of forcing your players to record themselves, you just take a low-quality screenshot every second or so, then get them to send you those screenshots to look through.
I'd like to try that out with my node-webkit build, but I'm not sure how to actually save a canvas snapshot to a file. Any tips?
Thanks!
Not sure the download action would work in that case, if you have a way to change it to a png file before saving it, it would be great, if not, you could still write when the snapshot is ready, the base64 string corresponding to a new file, and since base64 strings can be viewed, should be enough to begin with.