sqiddster's Recent Forum Activity

  • tomsstudio not a bad guess. But why does this only happen when zooming quickly? Shouldn't scrolling present the same problem? (it doesn't).

    Colludium - the crash happens when zooming *in* so the number of objects on screen can only be getting *smaller*!

    I've managed to recreate the problem multiple times on my super powerful gaming PC (only when using the integrated GPU though)

  • afaik there's nothing too special about the layout. I've tried enabing/disabling layers but since it's so infrequent to reproduce it wasn't very helpful.

    fldr no tilemaps.

  • Hey all,

    I've been running into some really weird behaviour in Airscape recently. One of the visual effects involves zooming in very rapidly. I've noticed that on occasion, this rapid zooming can cause *incredible* lag spikes and recently I've heard reports of the entire game crashing during these zooming sections!

    I've recently been doing some testing, and it's a very weird issue. Here are some of the things I've noticed:

    • it happens very infrequently, and repeating the zooming process under the same conditions can either reproduce the problem, or work perfectly fine.

    -When it does happen, the profile measurement for CPU 'draw calls' skyrockets, eventually reading as >100% of the CPU just used in draw calls.

    -I've checked and double checked, and I'm not doing anything dumb like accidentally spawning hundreds of objects while zooming. It's definitely the zoom that causes it.

    -It only seems to happen when zooming *quickly*. Slow zooms won't cause the issue.

    -It only happens on a certain layout of the game (the map screen). Rapid zooming in other levels has never caused a problem.

    -I can't find a reliable repro, no matter what I do. I do know it seems to happen more often when the GPU is already struggling.

    Basically, I'm asking if anyone has any idea what could be causing something like this? It's driving me up the wall and it's a high-priority issue as it's crashing the game for a lot of users. What on earth could cause the draw calls to skyrocket all of a sudden like this, and so unreliably?

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  • Yep, hopefully this gets looked at in C3!

  • That's interesting. Is this an empty project? If you test an empty project and this doesn't happen, then you know it's a problem with your project.

  • TiAm NotionGames

    Reinstalling both NW and C2 seemed to fix it.

  • hey, good job! I'd be interested in how you did it!

  • andreyin thanks! I'll try that out. However, I just tried exporting an older version of the game under the same conditions and it worked fine. So, it does seem unlikely that reinstalling will fix it - it appears that the problem is that it simply doesn't want to load so many images.

    TiAm nope

  • More great nw news ._.

  • Hi all,

    Airscape has historically had problems running on macs when exported with the latest nw, due to the 'red loading bar' issue.

    I had assumed that reverting to 10.5 would fix this issue, but apparently I was mistaken - the game still retains the red loading bar issue even when exported with nw 10.5. This means that the game is completely broken on macs.

    I need to send out press codes ASAP (Like, today) so I'm under desperate time pressure to get this sorted out. If anyone with a mac and/or experience with building in nw could help out or offer advice, I would be extremely grateful.

    I've tried to turn on the NW toolbar to have a look at the console and see what's happening, however as soon as I click on the error icon, the whole game crashes (!)

    I've prepared a build for anyone interested in helping to try for themselves on mac, and see if they can maybe determine the problem. Once it's done uploading, get it here.

    Thanks so much for your time.

    Daniel

  • Hi all, sorry to bump this thread, but I need some urgent help.

    I'm pretty sure that in the past I've been able to get the game running on mac using 10.5. However today after exporting, to my horror, I have again hit the 'red loading bar' bug. I changed to 'toolbar: true' to see what was throwing the error, but the app crashes, not as soon as the console opens, but as soon as I click the little error icon. It also crashes if I click the 'resources' tab.

    I've checked, and there are no fully transparent png's. I've also included file-descriptor-limit<10000>.

    It's really important that I get this fixed quickly. If anyone has any idea what's going on, please let me know.

    Thanks,

    Daniel

  • C2 is in my opinion one of the best ways to learn programming, especially game programming. Working with events is exactly the same as working with code, just a lot more beginner friendly. Just because you're not writing lines of text doesn't mean you aren't programming.

    As for graphics styles, anything 2D you should be able to do with ease. You'll only run into trouble if you want to use vector graphics - there's no native vector graphics support.

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sqiddster

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