A lesson to everyone: never delete your source code.
You can't really do real-time multiplayer at the moment.
Kyatric oh, absolutely. I am excited by the possibilities :D
— that was slightly vague and complex for beginners like myself. An excellent tutorial nonetheless, I don't want you to take it the wrong way ;)
I don't think there is much documentation of it at the moment. Think of it as a variable which saves its value even when the game is not playing. The 'key' is the name and the 'value' is the stored value.
The Amazing Webstorage Object.
He could mean the apple $100 a year fee. This is certainly too expensive for some.
What we really need is a very simple to understand tutorial telling us how to do these things. I know there is one already but it is a bit vague and complex for me...
They are a representation of the project window size.
For C2, I have found Chrome best overall.
Develop games in your browser. Powerful, performant & highly capable.
object.physics.velocityX I believe....
Please hire someone else, Ashley XD
Member since 5 Sep, 2011