sqiddster's Recent Forum Activity

  • One thing I have found is that is seems easy to succeed by just running through the level. When I get to the end, also I don't know what to do... (do I need to kill all of the enemies?)

  • Game updated - added game tips at game over screen.

  • I tried downloading the non-google chrome version - that was what gave me the error...

  • I can't get the XDK... I just get a Java loading screen followed by an error page (no data recieved).

  • Sounds like an idea! perhaps it could be tied to the rep system.

    Although, obviously, Scirra should have the final word on what the most important features to add would be.

    So like a sort of glorified poll I suppose..

  • Game updated! Should flow a lot better now.

  • Thanks, I'll be adding all that right now ;)

    Make sure you PM me when you release your game so I don't miss it.

  • Certainly liked :D

  • GenkiGenga

    Again, thank you very much for analysing the strategy, after reading your second post I really like your ideas.

    So, how about this:

    The tutorial will explain the lift. It will be for authorised overseers only and you will be told to ignore it for the period of your training.

    Then in-game, there will be buttons/pads/I don't know (advice anyone), and when you go over them, they trip, and you get message "ELEVATOR OVERRIDE 50%" for the first one and ELEVATOR OVERRIDE 100%. ELEVATOR ACTIVE" for the second one.

    To supplement this, I implement a new scoring system in which the score rises FASTER depending on which floor you are on. Also I could add score for killing enemies. This will also help me as a kongregate statistic has to be an integer.

    Oh, and shields can use energy. It makes sense, and you will think twice about running into enemies as a strategy (although, it is still there as an option ;).

    This means I can also tone down the rate at which the level gets harder.

    In regards to the spacebar being used as firing control, I find it very unnatural (and so would many players, I'm sure). We'll have to wait for Chrome to fix the bug... Hopefully, not long now!

    Thanks for your help, I think these adjustments will really improve the game!

    (P.S. I spent awhile looking for a hover sound, but since you never really stop, it caused a very irritating drone. I'd need more direction to a non-grating sound.)

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  • I mean that if you want to rotate an object, you need a new sprite for each angle so that the shadows and perspecitve, etc do not look off...

  • 0plus1

    The game is supposed to be completely monochromatic, and as such grey needs to be used as the main midtone colour.

    Also, I like the opressive feeling it gives, as well as the contrast with the enemies.

  • Hmm, I think that would make the game too easy.

    I'd need some more people (or an in-depth explanation ;) ) to concur with that.

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sqiddster

Member since 5 Sep, 2011

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