sqiddster's Recent Forum Activity

  • OK, a few tips.

    How to make a background? There is no easy answer to this. Do it the same way you are making all your other graphics.

    The turret behavior is NOT necessary. It is actually quite easy to make a nice turret using events.

    I would start on a game much less complex, unless you have experience making games.

    Your general questions are too broad for us to help you much. Read the faq, manual, tutorials, and, most importantly, practice on easier games first!

    Basically, if you need to ask these questions, you need more time to play with the software.

  • Yeah, platform and physics are NOT DESIGNED to work together.

  • On start of layout: set instance variable originalX to background.X

    On start of layout: set instance variable originalY to background.Y

    Every tick: Background: move at angle self.angle

    Compare two values:

    distance(background.x,background.y,

    background.originalX,background.originalY) >= tilewidth

    -->

    background: set position to self.originalX,self originalY.

    This will let you scroll at any angle you want to tilt the background, and also take care of the tile discontinuity. It is assumed you will used a tiledbackground object. 'tilewidth' is the width of the source image, so it can loop back on itself seamlessly.

  • Kyatric, the image you posted is indeed my problem.

    However, the lazy solution you suggested simply makes all the objects bigger... how would I increase the size of the whole by adjusting the position of all the objects accordingly?

  • MonstaMunch, this is not the issue. The layout is quite large, and unbounded scrolling is on anyway.

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  • Hello all,

    I have a large group of multiple objects. This group of objects needs to be able to be upscaled/downscaled as a whole, at runtime. I decided the most efficient way to do this is to put the objects on a separate layer, and scale this layer up/down.

    The scaling works well, but the cluster of objects now seems to have a positional offset. It does not stay in one place as expected, but moves around relative to the viewing window. The cluster of objects is directly in the centre of the layout, if that simplifies things. There is no parallax.

    Any way to fix/change/compensate for this?

    Thanks, sqiddster

  • Probably in a few years, and if HTML5 really takes off.

  • I don't mind them at all... to me, it looks really professional. But that's just my 2c.

  • Make the layout larger than any possible window size, or scale it somehow.

  • I'm pretty sure Tom will soon enable the arcade games to be made with either the latest stable or beta release.

  • Uploading it to dropbox is not uploading your resources. the only link you are sharing is the index.html file.

  • An efficient way to do this is to put some data into a long string, then extract the pieces out after you save it.

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sqiddster

Member since 5 Sep, 2011

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