I think this fixes it...
just a few minor changes.
dl.dropbox.com/u/41931267/for%20murilokleine.capx
— I am not sure what you mean. The 'renderer' system expression will return either 'webGL' or 'canvas2D' depending on the renderer being used at the time, if that is what you mean...
Set point sampling to true = all your troubles are over (unless somebody is not using webgl)
Do not expect mobile games to run as they would on the PC!
If the performance is really as good as it looks on the video, this could be a very good sign!
I have had very little success on kongregate, unfortunately. Your game simple gets swept up in the hundreds uploaded...
Wow, thanks Yann! I'll try to implement this soon. I assume this will work for a family eh?
Hmm... any mathies care to help? How do I correctly adjust the object's positions and size so that they adjust to create a larger shape?
dl.dropbox.com/u/41931267/Snowfield.capx
Sorry, it's hard to keep track of all these topics, I wish there was a way to subscribe/unsubscribe to a topic!
Anyway, that should do it. You almost had it. I neglected to mention that the tiledbackground needs to be at least twice as wide as the screen. Really sweet title screen by the way!
Just delete the color in an image editor! Takes 2 seconds.
Or game maker HTML5 for $200! It's probably worth it, you get all these great features compered to C2 such as having to code, terrible rotation support, bad performance...
Develop games in your browser. Powerful, performant & highly capable.
1. you can have as many layouts as you want, and they can share event sheets.
2. the whole project
Member since 5 Sep, 2011