Well, I wasn't expecting much more, honestly.
Won't you need pathfinding?
Yes, using Awesomium or Node-webkit as a wrapper. They're a little dodgy at the moment but give them time and they will work well.
Develop games in your browser. Powerful, performant & highly capable.
boolean a good knowledge of trig can help you so much. It's amazing how often these concepts pop up. Even more advanced math (calculus concepts, exponential decay) can help on rare occasions.
I just want to see layer inheritance. Nothing like making a layer change across 50 levels to keep a man humble (and insane).
Change "on collision" to "is overlapping".
However, when he jumps, he won't move in midair. In that case, use
"every tick: simulate moving right."
You do not have permission to view this post
Every tick: Set Scroll X to ScrollX + SomeAmount * dt
Oh, I see - I suppose you mean if they are the same object type? Hmm.
I don't see how this would be difficult to program... it would be one of the simpler ones I should think! What exactly do you need advice about?
You'll want to look into masking. There's an example in the C2 examples folder which should help you.
I was wondering about this too. Not working out the math here, but it might be a natural side-effect of the y-axis pointing downwards instead of upwards.
Member since 5 Sep, 2011