sqiddster's Recent Forum Activity

  • OK... now why do your weapons all have the platform behavior? That seems really odd to me and the code is very confusing.

  • *Bump*

    I got pushed off the front page very quickly. Any of you brains out there able to lend some assistance?

  • I'm sorry, but it's very hard to find out what your code is doing, considering its size and lack of comments.

    If you could make a stripped-down capx with only the problem you are referring to, that will make it much easier for us to help. I'm sure you understand.

  • Are you trying to run the exported file from disc? Are you looking at preview or export?

  • That's not good. Stupid IE10.

  • It shouldn't be too difficult. I'd agree that you'd want to start with a random order. Other than that from what I'd know you'd have to make some simple array operations. The staggering of the cards will be interesting to figure out but it is certainly not impossible. Just a bit brain bending ;)

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  • Yep, AirScape has about 700 events and also uses families. So you'd need the paid version for that <img src="smileys/smiley4.gif" border="0" align="middle" />

  • scirra.com/tutorials/42/upload-your-game-to-dropbox

    Also make sure you're using a supported browser. They should all auto-update except IE. IE9+ will work.

  • I can't look at your capx right now, but you might want to try a variable like 'holdingWeapon' or something which is true if he has a weapon, and is checked to be false before he picks up a weapon.

  • The problem lies in the fact that a bullet will move with respect to dt. dt will change all the time by tiny amounts, which means the bullets will move different distances every tick. If the speed of the bullet is high, it will move farther every tick.

    The bullet will register its collision with a wall only once a tick. So, every bullet will probably move a different distance 'into the wall' before it executes the bounce code. This will give naturally inconsistent bouncing if you are at an angle.

    There's not much you can do, apart from using physics with 'framerate independent' set to off.

  • Nobody's going to build the game for you. I'm not sure why nobody told you that it can be done, but it absolutely can <img src="smileys/smiley2.gif" border="0" align="middle" />.

    procrastinator is correct, you will probably need to know a little about arrays.

    (Also, it's not really polite to bump more than once a day. Give people a little time to get here <img src="smileys/smiley2.gif" border="0" align="middle" /> )

  • Probably not hard to do manually, and I personally don't see that many uses for such an event ;)

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sqiddster

Member since 5 Sep, 2011

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