sqiddster's Recent Forum Activity

  • You need your own website/server. You shouldn't use dropbox as it isn't meant for these things and will shut down if you consume too much bandwidth.

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  • In most countries, this happens automatically - nobody can take your assets without asking for permission.

  • I am not quite sure why this is happening, it could just be due to the slowness of the device.

    However, for a precision-based puzzle game like this, I would strongly suggest not using physics, but something else, either your own custom movement or maybe the platformer behavior with no controls. That way it will be a lot easier to predict the outcome of the puzzle.

  • OK, but how will performance be?

  • As has been said many, many times, there will not be mac version of Construct 2 any time in the forseeable future.

  • What percentage of the game have you completed?

  • I would absolutely recommend using C2. There is the small issue of a bit worse performance, but the added benefit of mac export, linux export, constant development and helpful community, along with the lack of bugs that were present in CC makes it the bet choice.

  • Aro Guerra I still don't know what you mean here. All I see in that capx is a regular platform game with a wave effect on the background.

  • Aro Guerra, I am not sure what you mean!

  • With Node-Webkit, there's almost no reason to use Construct Classic unless you need some of its special behaviors or are making an extremely performance-intensive game.

    Kyatric I updated that tutorial a bit to reflect these possibilities.

  • I have a quick webGL effect question.

    Say that I want to occasionally apply a webGL effect to everything in the layout, except one object. For example, I want to make everything greyscale except perhaps the HUD, or the player. I also want to have positional control over this effect using a masking object.

    If the game has one main layer, I can just use the masking object as expected. Easy. However, if I have multiple parallax / background layers, this becomes very problematic as I now need a large amount of masking objects, all using complex maths to stay with the correct parallax.

    Is there any way to make a webGL effect masking object apply its effect 'downwards' to all the layers beneath it? If not, I feel like this would be a great asset to have for the reasons above.

    Thanks for your help!

    -Sqiddster

  • You could always just delete the behavior then add it back again.

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sqiddster

Member since 5 Sep, 2011

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