Pode's Recent Forum Activity

  • Blinx123, Miu3 : I made a plugin using some CSS3D transforms (the page flipping one). The problem is that you can't render those transforms inside the <canvas> (used by C2). The whole animation is going to "float" above the game, meaning you won't have any collision detection, for example...

  • Zoyt : you can of course add an iAd to your game to show some WebGL niceties. Or design a whole iAd in WebGL with Construct (like designing a banner).

    However you can't design your iAd like a game (it must pass Apple validation, and they are strict about that), and you it's really not easy to add yourself to the iAd program, because they select who is going to create iAd for their network (selection based on money and brand fame).

  • gorgonzola3000 : yeah, it's going to be possible. I'm just waiting news from Matt Greer and a bit of time liberty from my day job <img src="smileys/smiley2.gif" border="0" align="middle" />.

  • jayderyu : what you are going to see evolve in the next few month, is solutions like Ejecta/EjectaGL, that allows the use of HTML5 pages with javascript code natively accelerated by a thin layer of code accessing directly the OpenGLES framework. Just wait a few months...

  • Zoyt : no, you don't have WebGL on PhoneGap because it uses a UIWebView. If you release something using a WebView having WebGL enabled, you can't send it to the AppStore, it won't pass validation.

  • gorgonzola3000 : I just checked all the links, everything is allright.

  • Furthermore, the canvas has no concept of "indexed color palettes" for images.

    Every Canvas is based on 32 pixels (8 bit for R, G, B an A respectively).

    So if you want to change the color of one pixel, you need to access that specific pixel in memory. No possibility to just change the palette.

  • snapworxdigital : the video frame is overlayed on top of the game canvas. It wouldn't be wise to paint the video inside the canvas without getting a hit on the performances...

  • KSLR : that kind of things isn't going to look great unless you are working with vector Sprites, unfortunately.

  • Ashley : is it going to be easy to add support for various things via the plugin system ? With node, it's easy to add functionnalities. Are we going to have explicit support for disk access, or embedding other "node-*" things in it ?

  • Ga2Z : i'm going to update the behavior soon. I'll check those bugs at the same time.

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  • That kind of effect can be achieved with a Posterize shader.

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Pode

Member since 3 Sep, 2011

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