Pode's Recent Forum Activity

  • All : the deal breaker with SVG is that when SVG is drawn on the canvas, the <canvas> become tainted and can't be retrieved with "toDataURL()" (meaning when can't get back the canvas as an image). That's why I stopped working on it. And the Chrome isn't planning to change that because they consider it's a potential security fault.

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  • Milupa5 : no, Flash isn't available on mobile.

  • krish : since Ejecta isn't a real browser, the plugin isn't going to work (it's leveraging the browser underneath construct to use an iframe).

  • lele : I don't think the <video> tag is compatible with the MJPEG file format.

    You need to retrieve it frame-by-frame and draw them on a <canvas>.

  • KJ7 : I'm going to answer you here (I read your PM). You can't remove the original gestures. One simple way to do that however is to open the "runtime.js" file and remove the line with the various gestures to only keep the one you want.

    I don't really understand your second point.

    For the third point, "multi-touch" can mean various things in that context. If you are talking about gesture where you lift your finger in the middle of the gesture, the original algorithm isn't going to work (the authors of the paper only made ii to work with unistroke gestures). If you mean tracing a gesture with several fingers on the screen, each finger doing a different motion, you need to check each finger as a "separate gesture", and validate the whole if and only if all the separated gestures are validated.

  • Ashley : I was thinking more about effects like altering colors or things like that.

  • Ashley : You are right, but I can see SIMD-speedup as a possibility to emulate image effects where WebGL isn't available, for example. It's true that it's not a game-critical area but I suppose some crafted plugins can do some nice tricks with it .

  • grossd : I didn't design it that way, so it's not possible for the moment.

  • You can share data and messages across iframes. You can also display graphics inside C2's canvas for each iframe.

    However the various iframes can't be composited one on another. The other thing is that C2 is optimised while being alone running in the browser. I don't know if you won't have some performance problems with several instances of C2 running concurrently.

  • The problem is that you can't share the canvas use by C2 across the various iframes.

  • grossd : the postMessage API can also work between a page and a sub iframe.

  • What's needed here is PNaCl, to be trully multiplatform, while NaCL won't solve binary format and alignment.

    The IDE is coded in C/C++, but the problem, as said before, is the graphical widget library. That one won't be compiled and run like that on the NaCL subsystem.

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Pode

Member since 3 Sep, 2011

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