Pode's Recent Forum Activity

  • Index : this plugin doesn't draw to canvas. I'm using a <div> on top of C2's canvas.

  • TomC : from th etop of my head, two books that can help you do what you want :

    Challenges for Game Designers : http://www.amazon.com/Challenges-Game-D ... 921&sr=1-1

    A very good book helping you build the skill needed to be good at game design. It's universal, what works on paper and tabletop and what works onscreen (often they are the same mechanisms).

    First 30 Hours Learn Anything http://www.amazon.com/First-20-Hours-Le ... 1394094908

    How to dissect and prepare material to learn new skills in an optimal way. The book is a quick read (and you learn some fun informations about various activities).

    The strategies presented here are summarized from a large body of techniques developped over the last twenty or thirty years in rapid learning, NLP and stuff like that. The good thing with that books is that it spares you all the 'pseudo-scientific' babble you usually find in the 'rapid learning' books category

  • TomC : very good idea to use a game to learn something new (after all, that's why natural selection invented "playing" : to let us learn new skills without lethal downsides...)

    There's a vast body of knowledge about gamification, games for learning and everything around it. The sad thing is that nobody trully understand what's going to 'stick'. In fact, you need to be a master of two field to do something good like that : be a true expert of your field (to provide the content to learn and divide it in understandable chunks, with a logical progression) and be a very good game designer. If not, you're going to provide a glorified multiple-choice questionnaire...

    The most basic way to learn new things is by unconscious absorption : everybody knows the musical theme of Mario, and can hunt-and-peck the keys on a keyboard to match the tones, even if they have no musical inclination nor seen the printed musical score.

    You just "learned" it by being presented the material all the time while playing.

    The next step is to fuse the objects to learn inside a gameplay mechanism. For example you can find japanese kanji learning games that ask you to match tiles on which the kanji and their meaning are drawn. It's a memory game (and not a very fun way to learn that information).

    A step further is to add a narrative and real game outside the learning part. In that kind of setup, you use what you are learning as a tool inside the game to do some actions, but not all of them. The stuff you are learning are one kind of gameplay mechanism. (An example of that kind of game is 'Knuckle in chinaland', where you play some kind of a JRPG game with Knuckles from Sonic & Knuckles. You move around, talk to people, try to find your way and you battle with ennemies by using kanji cards that you are learning).

    Another example : with Adventure Bar Story, you are learning recipes of japanese meals by doing the job of a... japanese meals maker (sort of...)

    In SpaceChem, you learn chemistry interactions and bondings as a side product of playing the game.

    The more abstract the game, the less graphical content you need to provide, but the more intelligent you need to be in creating a mechanism to learn that is not boring (and if you are bored, you're not going to learn anything).

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  • Jase00 : I gave a look to your shader. For the moment, it does what you want. If you want to crop an "amount", you can ask the user to give the amount as a percentage. Then you have a number between 0 and 1 that you can use as a condition for fL, fR, fT and fB directly. For the angle, it's less obvious, you need to use some trigonometry.

  • jervyn : what setup ? (cocoon, xwalk, chrome...)

  • Ashley : it seems now that Xwalk can choose between the front or back camera on a getUserMedia request (at least that's what their bugtracker says). Is it possible to choose the input stream from C2, and pass that info to webkit ?

  • Kuschelbauch: you can extract the QR code image as a base64 string, dump it into the Canvas plugin and manipulate it there.

  • Kuschelbauch : the QR code isn't working like that. The best crossplatform way to use it is by encoding a string into the code. You can theoretically encode some binary data, but the place of every pixel on the graphic won't match anything of that data, since some of those pixels are there to provide some redundancy mechanism.

    Furthermore, in the state of the browsers today, don't trust the browser or the Javascript VM to not mangle your binary data. Strings are safe, binary array aren't.

  • Pezito : I'm not really sure that I can force anything on the linked iframe (for example changing its CSS) because that would violate the sandbox security model of the iframe.

  • paulh : there's a bug showing up in Chrome console. Can you export your project without activating the minification ?

  • : thanks a lot for the mod !

  • retrodude : since HTML is rendered in a <div> on top of the canvas, the canvas' Z order can't be respected.

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Pode

Member since 3 Sep, 2011

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