Pode's Recent Forum Activity

  • vila4480 : is your browser recent enough to use getUSerMedia() to access the webcam ?

    And by the way, you won't be able to access the webcam on a tablet this way, it's not allowed by the browser.

  • jayderyu : there's no need for a "community" for Ejecta, since the engine is opensourced. All canvas call are forwarded to OpenGLES, and the WebGL call are going that route too (all the call aren't yet forwarded for WebGL).

  • Blinx123 : yes, that should work.

  • It's a Java plugin. So you need to bundle it yourself when you export to Phonegap.

  • XGDragon : I didn't add the shadow part because Matt Greer didn't go deep enough in the second part. I asked him by mail about the implementation, and he told me that when he's going to have some time, the text would be expanded.

    In the meantime, I'm overworked myself (in my videogame company), so I can't start it without hints from him.

  • sir Stranger : since the plugin parse with regex the SVG string, I didn't do anything special about # and !. I'll escape them in a future release.

  • matthornb : it can be done with WebGL or (more difficultly) with <canvas> and JS. I have a plugin nearly finished for that, the problem is that I didn't got the time to polished it since three months. When it's done, I'll publish it here.

  • aktarus : what version of Construct2 ?

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  • For the moment, the only hope is using a Java applet that send the signals to the Javascript code.

  • Ejecta is good, and the guy who made EjectaGL is helping backporting is work inside Ejecta (so we'll get WebGL via OpenGLES).

    For those who don't want to buy a Mac, you can always rent one over the web, since your dev account won't be attached to a machine but to your banking account. You can always rent one for the month or week where you build the archive and send it to Apple, and follow online only after that (and rent the month or the wek you wan when you release a new build).

  • shadowscawl : none of my plugin or behavior are abandoned. But, as I said in another thread, I can't work on them as fast as before, because :

    if you want the truth, I'm head of R&D and gamedev projet manager in my company. I'm no longer a freelancer, my "free" time is now very sparse, that's why all my plugins didn't got a lot of love from me lately...

  • CrudeMik : I did't do anything fancy with audio. I can't check it for the moment, but I know that, with C2, I did that :

    • audiosprites (for iOS)
    • mic access/MP3,OGG compression with a hidden flash applet
    • inject base64 for audio (and that didn't worked weel at that time).
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Pode

Member since 3 Sep, 2011

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