alanziy's Recent Forum Activity

  • Thanks for this useful plugin.

  • Wonderful plugin. Thanks for this great plugin. I was using an instance variable to organize the steps of actions in my projects. But I think I will use this one in my future projects.

  • I'm using C2 and I think it is the same in C3:

    first, add 2 variables (xx and yy) to your bird sprite and then do the following:

  • jance0405

    Ok you can now click to expand radius;

    just need more color now ;

    http://gigatron3k.free.fr/html5/C2/plugin/ptrail/

    Hi Gigatron , Can I have a copy of this ptrail effect please.

    Thanks in advance

  • Gigatron

    Could you make this effect available?

    It is available in the effects list of the forum.

    Here is he direct link to the effect post.

    https://www.scirra.com/forum/effect-2-5d-platformer_t168932

  • Wow .. wonderful rotation effect. Very useful for coins and rotating doors.

    Thanks

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  • The main hateful thing is the subscription. So, For me, I'm trying to find an alternative game engine. Maybe Game Maker Studio. The only thing is making me wait is the hope that Scirra may change their mind and sell C3 in a reasonable one time payment (with no subscription). Otherwise, it means good bye Scirra.

  • 1- Sorry for bad English

    2 - I know a lot of people are going to say that the right place for this post is in "bugs", but to post there I would have to inform many things, and some things I can not inform ...

    I would like to know how I solve a bug that has given in my game, sometimes (not always, in fact few times) the LAYOUT starts however none of the events happen, that is, if there is an event, which generates as action arise something on the screen, it It does not happen, the only thing that happens is that the behaviors work normally, for example, if the object has the "sine" behavior it obeys that behavior, and the object is pacing back and forth. This only in one layout, the others work normally.

    I'm wondering if this could be caused by some conflict between "on start of laoyut" events but I do not know if it's ...

    I think to solve your problem you should set your sprite Global to "Yes" in the object properties. Thus, The sprite will work in all layouts.

  • This plugin is incredible, but I was wondering if it is possible to be able to move the X position and the Y position separately. In the Construct 2 project below, I have two squares, the blue square that moves side to side, and the green Clown square that moves up and down at certain times. I've tried messing around with the events and actions, but the result doesn't work and the square either stops moving side to side or stops moving up and down. I basically want to make it so that the functions/actions in both the blue and green squares can be applied to 1 square. Is that possible, or not really?

    Also just a minor thing, the action Set Current Speed doesn't work for me. Whether I set it to 0 or 400, the speed of the moving squares is the same.

    https://www.dropbox.com/s/k7e02l9qib297yx/ClownMoveTo.capx?dl=0

    You can do it by using this plugin as following:

    Suppose that you have 2 sprites (Sprite1 and Sprite2) and you want to make sprite1 to move only horizontally to Sprite2 when press the left mouse button and you want to sprite to sprite2 vertically when pressing the right mouse button, you can use this code (2 Events):

    Mouse -> Left button is Down -> Sprite1 -> MoveTo move to (Sprite2.X, Sprite1.Y)

    Mouse -> Right button is Down -> Sprite1 -> MoveTo move to (Sprite1.X, Sprite2.Y)

    That's it.

  • Is it within a loop ?

  • Maybe Ashley will modify the plugin since he is the one who create it as I think.

  • Yeah, it can be very useful. I actually try to modify the tilemap plugin, but I haven't got a good result for the moment.

    I try to make some none square tile.

    I would inform you if I arrive at something.

    I tried too but I'm not familiar with Java.

    Waiting to hear good news

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alanziy

Member since 7 Jul, 2015

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