Hi, i'm relatively new to C3 and i'm having a weird problem.
Some actions of my events get ignored.
My game has birds falling from the sky (bullet), moving side to side (sine) and shaking rapidly (sine2) when hit by a lightning.
In my event sheet, i have:
When bird is hit by thunder, set bird's:
-bullet inactive (stop coming downwards)
-sine inactive (stop flying side to side)
-sine 2 active (get electrocuted)
I preview my project and the first bird i hit with a lightning plays perfectly.
But the second (& onwards) ONLY obey to stop their bullet behaviour.
In other words. first bird i hit, behaves like this, like i should:
When bird is hit by thunder, set bird's:
-bullet inactive (stop coming downwards)
-sine inactive (stop flying side to side)
-sine 2 active (get electrocuted)
Every bird after the first one, behaves like this:
When bird is hit by thunder, set bird's:
-bullet inactive (stop coming downwards)
Any idea of what this could be?