alanziy's Forum Posts

  • Thanks for this useful plugin.

  • Wonderful plugin. Thanks for this great plugin. I was using an instance variable to organize the steps of actions in my projects. But I think I will use this one in my future projects.

  • I'm using C2 and I think it is the same in C3:

    first, add 2 variables (xx and yy) to your bird sprite and then do the following:

  • jance0405

    Ok you can now click to expand radius;

    just need more color now ;

    http://gigatron3k.free.fr/html5/C2/plugin/ptrail/

    Hi Gigatron , Can I have a copy of this ptrail effect please.

    Thanks in advance

  • Gigatron

    Could you make this effect available?

    It is available in the effects list of the forum.

    Here is he direct link to the effect post.

    https://www.scirra.com/forum/effect-2-5d-platformer_t168932

  • Wow .. wonderful rotation effect. Very useful for coins and rotating doors.

    Thanks

  • The main hateful thing is the subscription. So, For me, I'm trying to find an alternative game engine. Maybe Game Maker Studio. The only thing is making me wait is the hope that Scirra may change their mind and sell C3 in a reasonable one time payment (with no subscription). Otherwise, it means good bye Scirra.

  • 1- Sorry for bad English

    2 - I know a lot of people are going to say that the right place for this post is in "bugs", but to post there I would have to inform many things, and some things I can not inform ...

    I would like to know how I solve a bug that has given in my game, sometimes (not always, in fact few times) the LAYOUT starts however none of the events happen, that is, if there is an event, which generates as action arise something on the screen, it It does not happen, the only thing that happens is that the behaviors work normally, for example, if the object has the "sine" behavior it obeys that behavior, and the object is pacing back and forth. This only in one layout, the others work normally.

    I'm wondering if this could be caused by some conflict between "on start of laoyut" events but I do not know if it's ...

    I think to solve your problem you should set your sprite Global to "Yes" in the object properties. Thus, The sprite will work in all layouts.

  • This plugin is incredible, but I was wondering if it is possible to be able to move the X position and the Y position separately. In the Construct 2 project below, I have two squares, the blue square that moves side to side, and the green Clown square that moves up and down at certain times. I've tried messing around with the events and actions, but the result doesn't work and the square either stops moving side to side or stops moving up and down. I basically want to make it so that the functions/actions in both the blue and green squares can be applied to 1 square. Is that possible, or not really?

    Also just a minor thing, the action Set Current Speed doesn't work for me. Whether I set it to 0 or 400, the speed of the moving squares is the same.

    https://www.dropbox.com/s/k7e02l9qib297yx/ClownMoveTo.capx?dl=0

    You can do it by using this plugin as following:

    Suppose that you have 2 sprites (Sprite1 and Sprite2) and you want to make sprite1 to move only horizontally to Sprite2 when press the left mouse button and you want to sprite to sprite2 vertically when pressing the right mouse button, you can use this code (2 Events):

    Mouse -> Left button is Down -> Sprite1 -> MoveTo move to (Sprite2.X, Sprite1.Y)

    Mouse -> Right button is Down -> Sprite1 -> MoveTo move to (Sprite1.X, Sprite2.Y)

    That's it.

  • Is it within a loop ?

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  • Maybe Ashley will modify the plugin since he is the one who create it as I think.

  • Yeah, it can be very useful. I actually try to modify the tilemap plugin, but I haven't got a good result for the moment.

    I try to make some none square tile.

    I would inform you if I arrive at something.

    I tried too but I'm not familiar with Java.

    Waiting to hear good news

  • There will be no collision issue at all, if the collision area at each tile will be limited to the same area of the front texture of tile (the brown texture in the example).

  • Hi,

    There is no doubt that tilemap plugin is a very useful plugin. But many of us wish to have it in 3D-like.

    I have an idea for the creator of the plugin. If he can modify the plugin, it will be amazing.

    If we add 2 more parameters to the plugin parameters, this will give us a powerful 3D-like Tilemap editor. Each tile has Width and height and these 2 parameters describe the tile dimensions. But if we add 2 more parameters that can specify the depth of the tile (x shift , y Shift) (Of course these shifts are not real 3D). When we insert the tiles beside each others the first tile will be inserted with a dimension of (width+x shift , Height+y shift) but the location of it will be (X , Y) in such a way that the next neighbor tile will cover the depth of the previous tile. Where X is a multiple of the tile width only and Y is a multiple of tile height only.

    I don't know if my description of the idea is clear or not but maybe the image will explain my idea and be more clear.

    Note that the corner of the single tile at top-left and bottom right should be transparent (alpha) colored.

    Note that the image contains only shifting horizontally.

    Thanks

  • Okay,

    so you are in the layout (tab),

    you open the Z order bar from the ribbon (or you have the z order bar pinned),

    you switch to te event sheet by clicking its tab ....

    Now the Z order bar is showing the objects.

    Wich is, i agree a bit confusing. Althaught i never used it that way, so it never botherd me.

    Now, when you try to change something in the Z order bar, the Z order bar goes empty. No object dissapears, the Z order bar just shows empty. Wich (mayby just maybe) should have happend (to avoid confusing) on the moment that you switched to the event sheet (by clicking its tab).

    It is really not needed to change Z orders while working in the event sheet. I never had the need to do that. Just like i never had the need to place tiles from the tile bar into the layout when working in a event sheet.

    My 2 cents.

    Yes. if you reorganize the objects in the Z-Order bar, objects will disappear if you in the same time working in the event sheet.

    Even if you can bypass this by selecting the layout bar not the event sheet, It is a bug as I guess.

    Anyways, I just want to report it but the subject is closed.

    Thanks