chrisyamao's Forum Posts

  • I gave you a c3p file!

    When i try to open it i get a "Failed to open project. Check it is a valid Construct 3 single-file (.c3p) project."

    Nevermind, i was able to open it by drag and dropping the file to the browser. Thanks.

  • It's an object. Insert it like any other (Sprite, for example).

    Thank you. But i can't seem to see how it helps me get perspective or distortion. All i see is a white rectangle that i can't edit or use it as a sprite. Do you happen to have a tutorial on how it's used?

  • You need to load the plugin first, in the Addon Manager (Menu->View->Addon manager). Refresh, then open the c3p file.

    Hey thanks, i was able to install the addon, i refreshed and it now shows up in my addon manager. However when i open Effects or Behaviours, it's not there, it can't seem to find it anywhere.

    I'm sorry for asking about every single step, but i'm really lost here. Thanks in advance.

  • You need Paster:

    https://www.construct.net/forum/construct-3/plugin-sdk-10/c3-plugin-paster-130339?kws=paster

    http://www.blackhornettechnologies.com/Construct3Stuff/Samples/PasterPerspective.c3p.zip (just remove the .zip from the name).

    Thanks!

    I tried removing the .zip from the name, i also tried unzipping it and adding .c3addon, but nothing. I get this message "Failed to install the addon. Check the browser console for details"

    Is it because i'm using C3 instead of 2? Or what am i doing wrong?

  • When you load the project, click on Layer0 in the layer-tab on the right. The effects are all bound to the layer not to a sprite (it should also work on a sprite, I think). Now you should see on the left in properties all effects that are used. If you click on the parameters you will get a litte description on the bottom what this parameter/effect do.

    Thanks! As far as skewing or moving the 4 corners of a sprite to create a perspective is concerned, do you know how i can achieve that?

  • On the C3 Start-Page on the left, there are examples. Click on 'Intermediate Examples' and scroll to Effects: old tv.

    If possible I would do it without effects and try to use animations instead.

    Especially on mobil you can get performance problems with effects.

    Thanks for your reply. I see, this seems quite like it. Do you know where to find an explanation of how this was made? i can't seem to find how the sprites behave in this old tv "spherical" way and how the tv static effect was made.

    For instance, the text reads "The bottom layer has a stack of shaders applied to create this 'old TV' effect."

    where do you find these shaders and how do you apply them to a layer?

  • Hi, i'm using C3 on macOs. I'm quite new at this.

    I need a sprite to be distorted to simulate a vanishing Point. Does anyone know of a C3 compatible addon or any way to achieve this result? Thanks in advance.

  • The easiest way is to apply a shader effect to the sprite. Open c3 and check out the shader examples which come with it.

    Hi, thanks for the reply.

    I've been hearing about shaders quite a bit, but i haven't found them in C3, are they the same as Effects?

    If that's it, i haven't found anything that helps me skew or move the 4 corners of a sprite to create a perspective.

    Would you know how to do that?

  • Hi, i'm using C3 on MacOS. I'm quite new at this.

    I need to be able to distort/warp a Sprite (just like in Photoshop), i don't need to interact with the warping in real time or anything, i just need this sprite (a TV screen) to be at all times curved and with the correct perspective as an image of an old TV i'm using.

    (i've been trying to upload a picture about it, but i get the error message "An error has occurred [Error, Unknown object type]")

    I heard of an addon called Paster, but i wasn't able to install it on C3, and i'm not sure it's exactly what i need.

    I also heard of "custom draw" but that was only available for C2.

    Does anybody have a clue on how to do this?

    Thanks in advance

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  • Sorry, I haven’t a clue. The plugins I mentioned were c2 only, although I think blackhornet ported paster to c3 somewhere.

    I thought you were asking about in c2.

    _____________________________________________-

    Ok, thanks again for replying!

  • Thanks for your reply, i've been trying to install the plugin Paster on C3 but i get this error message.

    "failed to install the addon. check the browser console for details"

    any idea of what it may be? i'm new at this.

  • Hi, i know i t's been a long time, but have you found a plug in or a solution to this? i also need to warp a sprite in the exact way you described. thanks!

  • Hey guys, i'm sorry for my lack of technical vocabulary.

    I want to download a finished project and have it on my desktop, as an executable file. (i'm on macOS)

    I tried exporting as NW.js , but as soon as i try running it, it "quits unexpectedly".

    I want this file for 2 reasons;

    1- to run directly from my desktop as a finished thing.

    2- to upload to my personal website, but i wonder if in order to do this i need something different.

  • Hi guys, i'm having this weird problem;

    I'm making an object spawn every x seconds. and it bullets to the left.

    On created, set animation to: "choose ("1","2","3","4")

    the object spawns 1 & 2 spawn perfectly, they bullet to the left. but 3 & 4 spawn and bullet to the right.

    How can it be that animations inside the same object are set in different bullet speed/direction without any programming of it?

  • chrisyamao

    To fade out a sound:

    add a tag "volume" to the play action for the sound

    add the following global variables and starting values:

    vol -10

    volMax -10

    volMin -50

    fadeRate -0.5

    Every tick:

    System|set vol to clamp(vol+fadeRate,volMin,volMax)

    Audio|set volume: tag: "volume" dB: volume

    You can adjust the fadeRate to change the speed and direction of the fade.

    To fade out all sounds:

    Every tick:

    System|set vol to clamp(vol+fadeRate,volMin,volMax)

    Audio|set master volume: dB: volume

    thanks a lot!