vtrix's Recent Forum Activity

  • add behavior "solid" to a sprite to make it collide with your character, so you will need to make the brown color seperated from the rest, you could make a sprite with the brown color and stretch and copy to build it like you did in one graphic

  • made a quick example

    http://dl.dropbox.com/u/36224287/bullettarget/bullettarget.capx

    http://dl.dropbox.com/u/36224287/bullettarget/index.html

    edit: owyeah i made it so when you click it selects the object, then click somewhere else to set the target, you can also multiselect the objects

  • i was testing this and always used firefox, when offline good framerate

    but once online its very slow, was a bit dissapointed, but then ran it in chrome and its blazing fast! ie9 is also on same level, very good

    i guess its just matter of time for firefox then

    test

    hold and release space to shoot

  • i also like this games,

    i would take the shoppingstreet concept and try to completly recreate it

    in sense, you can take the graphics as placeholders, and work out what is needed to make it work, the basic workings are a good basic for your store shelf idea, once you got that you can expand on the idea and not get lost in the basic functionality

    i would start creating a shop and have sprites spawning and figure out how they will interact with the shop, workout the vars you gonna need per person, and how all this works in c2-events,

    good luck!

  • when rightclick object in objectbar, adding z-order and move to layer

    so you can easily bring an object in view thats been hidden or misplaced without the need to select the object on the layout

  • its always handy to have a text object show the total objects, = set text to system totalobjects, now when you shoot the objects the objectcounts is raising fast...

    i think the problem is that you use the spawn explosion, use the system create explosion and dont forget to destroy the explosion when alpha=0 or end of animation.

    also the ticks, you have a variable that when = 1,2,3 create objects,

    you should put a system trigger once condition with it otherwise it will continue to create objects when = to that number

  • you could put in a variable that states door "isclosed"

    and when door isclosed it doesn't execute the doorclose events

  • this works

    player platform "isfalling"

    • on collison with enemy > destroy

    http://dl.dropbox.com/u/36224287/platform_jumpkill.capx

  • Hi,

    i would like to have my character jump the instant it stands on the platform, so you dont have to press jump, i used the simulate jump when on floor but it only works one time...

    i also want to jump tru the platform from beneath, now i compare the y position and then set to a frame with a minimal collision mask, is there a better solution for this

    test

    capx

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  • maybe "construct for dummies" ? :)

  • release 50,

    i found out by simple copying alot of stuff to a new project, probably something others will try too, in most cases there will be a dialog that says "you cant paste..." but in some cases it crashes (like my example)

    i was hoping it would work because it was also requested alot in classic, but i just wanted to report the crash

  • make (empty) sprite

    make a system event - every tick

    set animation frame of sprite to 0

    new project

    copy event to new project

    crash

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vtrix

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