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  • not sure its the best way for this, but i managed to get it to a better state

    link

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  • thanx for the fix rexrainbow, gonna try some new things to break it :))

    if all goes well this definitly simplefies my code to zero :)

  • i created something like that in classic, a doodlejump clone :) but it created it totally random, i made it spawn a platform on a counterinterval only when the platformcount was lower then a certain number, so i knew there where only so much objects in the game constantly, and ( also destroyed them when too far from the player, i dont know how far you can go with a premade level, i also thought of some kind of levelblocks that where randomly put together, so you have a premade levels but still some randomness , but never implemented :)

  • another testlink, this one is even stranger,

    create some objects, press s for save and then x for destroy a couple of times, all objects will destroy, even objects that are not in the family

    http://dl.dropbox.com/u/61666915/destroyobjects.capx

  • heres a link to my testfile

    http://dl.dropbox.com/u/61666915/spritebank.capx

    you see that the subevent is not executed on pressing s ...

  • hmm strange i was doing an onkey event > save data and destroy objects, but any action after the saving wasnt executed, i will see if i can get you an example or have a closer look

  • the only way i see it doable is making a bank left and right animation and controlling the direction by angle, then if start rotation, bank right, if angle is on target, bank to normal and shoot

  • I just checked out your spritebank plugin, but i think something is wrong, i then checked your example and it doesnt do anything,

    the arrows should disapear but they dont... i was trying something with families but it didnt work but maybe there's another issue?

    ps i have latest version

  • all is good on chrome with webgl, but if you turn it off there is some stutter even in chrome, mostly due the use of the big background, i would make the clouds seperate elements and the background just plane color, the background is 4000, 2048, quite big...

    ps: i also noticed there is a slight stutter wether or not you delete the background

  • looks really really good, graphics have a real style to them, and love the smooth turnaround animation :)

    but again i have to say, its really hard to play with azerty keyboard, even for testing purpose, and thats a shame, i really advice more people to pay attention to this.

    a couple solutions that comes to mind,

    a choice of keysetups or non azerty/qwerty keys, arrowkeys

  • ow yes i reacted too quickly, i was thinking he wanted to move every global to one sheet, if you have already connected these globals, once you cut these to place somewhere, all your events will be gone, i think

  • yeah, but it can be good for better overview, i think its done with xml editing of the project

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vtrix

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