vtrix's Recent Forum Activity

  • im sorry i wasnt clear enough, i mean,

    i have 2 "s" functions 1 enabled other disabled

    now when executing the save works,

    when you then disable the working "s" function en enable the other "s" function it doesnt work, the only difference is that its a save with callback, (under: advance:sprite)

    so i think theres some error in it or something

  • like i said, it was a file from the website, i opend it and did some work on it, it wasn't saved anywhere before, so i wouldnt know where to look, but when pressing ctrl-s i expected to get a save dialog

  • i thought it would be a quickfix :) i dont really mind, its probably something on my end, dont loose time over this!

  • here you go,

    if you swith between two "s" actions one will work the other not

    testcase

    typos - text mistake

    typos

  • hmm just tried it again, same dialog

    link

    dialog

    im on vista 64

  • im only stating there is a nicer solution, instead of the temp dialog

  • yes, just open a capx from the website, change something in the file en ctrl-s should reproduce it, for me it does

    to be sure:

    i use this link

    link

  • Hi Rex!, i do have it in a good working state now!, there is still a bug i think with the advance sprite save all instances is not working compared to the normal save all instances,

    again, great work i will continue working with it and let you know how it goes..

  • i had a temp capx open and was working in it and at one point i ctrl-saved

    dialog box ....

    message:failed to move .capx.tmp to .capx!

    i was thinking it crashed, but i after clicking ok i could do a normal save,

    if something like this happens i think it should instantly know you want to save to a new file

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  • Hi Rex i continued my spritebank tryouts, it seems it doesn't load the current frame correctly, it will for example load the right size but not the frame, it also need a refresh to initiate the instance(the size or angle for example)

    here is my testproject for easy testing

    testproject

    i want to achieve that all instances are saved and then put in there original status, im not there yet

    you can swith frame with up and down keys, and some more options are in there

  • on collision polygon for physics there is an option for circle collision, but if your object is multiframes with different shapes, every frame should have this option, i hope this is on the todolist

  • i changed is down to on pressed, and when not down check for overlap

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vtrix

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