vtrix's Recent Forum Activity

  • does loading images from url work in cocoonjs? this could potentially be a workaround (if its supported)

    edit: ignore, would only work online ofcourse

  • [quote:1bzxdw8j]This is practical in instances such as having HUD global spritefonts and then wanting to use the same spritefont for a message box or something but then the global property screws it all up for the localized instance of the spritefont.

    actually its more an issue of picking the right text instances, having a variables name="score" tag="hud" can help you here , making a function out of it also helps, or you could simple check if they are on a certain layer, many possibility's..

    [quote:1bzxdw8j] it would be handy if the sprite font could load images from within the game's files.

    yes it would, and maybe having the same ability like sprites to change frames, right now im using a spritefont family to do all my picking, +different spritefontobjects for different styles, having more control over spritefont, is definitly something i would like to see

  • there's a drug and drop plugin? or is it drop the drugs?

  • i have a lot of functions to check, and fastest way would be a search, but the search function in c2 is really "strange"

    basicly the problem is, if you search for a function, only the function name is displayed and you can't open the subevents, so most of the time i cant see what the function is, then you cancel the search and it resets to top, so i cant do nothing with it

    so a workaround is search, bookmark, cancel search, goto bookmark, and what you know, its not the function im looking for, again...

    for now i would like to ask to have some modification that a function(subtree) can be at least accessed.

    further im hoping for some improvements on search system in the future

    -highlight searchtag or event/condition/action (this would also better indicate you are in searchmode)

    -jump to next/prev

    -open/close all events/subevents / not just groups

    -flat search without filtering events

    ps: it could actually work as bookmarks, but on search-based and when in search mode you press up/down to traverse searches

  • damn, lost my post.. using nodewebkit? not used to it, but there is official node webkit plugin, for more options like maximize, or your starting the wrong layout,you can select first layout in projectsettings, other than that i need more info

    not sure if manual layout scaling is the best option, but its difficult to tell without seeying the project

  • hi!

    i think you can use, action, system: set canvas size for this,

    you can do this on start of layout..

    this is also a way to control resolution, if you use fullscreen scaling, the smaller you set the canvas,

    well obviously the smaller the resolution will be, but it will still use fullscreen, so a small canvas will have a pixelated look,

    a higher canvas will look sharper

    you will probably run in the same old, what about different orientation, screensizes, euhm do a forumsearch

  • Congrats to the Scirrateam ! about 100 terabyte ? of constructgoodness

  • are you sure you are picking a different sprite when you use the load action?

    system: pick nth instance, (choose objecttype) and set instance number (could be var snapshotcount)

    so if the snapshot objects already exist

    onclick,

    pick

    loadurl

    add 1 to snapshotcount

    other than that, its probably possible to use one instance, and first set frame and then load url

    ps: you probably need to wait for loadurl is ready, but its thesame

    onclick take snapshot

    onready pick sprite, load url, add 1 to snapshotcount

  • i like your system very much, nice work, one critique maybe, its cool that you can open a menu partially for quick view, but it shouldn't remain partially open (or partially closed)

    a suggestion would be, to click for menu open/close, and drag for quick view (on release > close)

  • push will automatically resize the array to fit the new value, i frequently start an array with 0 width (x) and push new values on it

  • not really sure if the problem is about dt or using time, time should have the same accuracy as dt, No?

    maybe some slight difference in your logic, ... or they are cheating somehow..

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  • thats odd for only 4 objects, you're sure its the sinebehavior? no lag if you completly remove the behavior?

    anyway hard to tell whats causing that..

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vtrix

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