Calfuso's Recent Forum Activity

  • You have to rename the extensions. It is saved as a .capx.autosave and you have to remove the .autosave in order to be able to open the file with C2.

    Make sure you can see the extension first:

    http://windows.microsoft.com/en-us/wind ... =windows-7

    I removed the autosave and it worked. Thanks.

  • Can you change the position of the player in the scrolling/camera view. I mean where the player get,s positioned when it,s moving on the screen compared to everything else, not it,s starting position. Whit the Scroll to behavior and the Crop setting on Fullscreen scaling i am using, the player get placed exactly in the middle. Can you change it so it gets, placed more to the rigth, left or higher up and down and not just the middle somehow?

  • It is higher then 0. It is 60. I wanted to see if someone could give a reason whitout me sharing my project file. So if you still can, give me a an answer of what the possible problem can be. If none can't do that, tell me as soon as possible and i will share my project file.

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  • Okay i have never touched those options on the events mostly becuase there is nothing in Construct itself that tells what they do. But the invert option did work well so thanks alot for suggesting that. Can you also tell me what the, Toggle disabled, Toggle bookmark and Toggle breakpoint does so i can use those options to?

  • I mean if they play when you preview the animation but not when you play the game. What i mean by not play is that it just at the frame 0 and never goes past that. I have looked into the actual settings for the animation and the frames, and the animation settings in debug mode, so it,s not a issue there.

  • Becuase i need one thing to happen when the player hits a enemy and no key is down and something else when the player hits a enemy and a specific key is down. I now that you can make seperate animations to solve this but i don't want to make the player change animations for this so can you do it whitout it?

  • What i mean is how you make a event or action based on if one sprite has collided whit another sprite and make it just affect that instance of that sprite and not the other instances of that sprite? You can't use the pick by UID instance for this if you couldn't tell.

  • Do you set it up like this?

    choose("1","2","3","4,","5","6","7","8")

    or this?

    choose(1,2,3,4,)

    or this?

    choose( 1 ,2 ,3 ,4 )¨

    or in another way?

    should it be a space between choose and (?

    Should you have etctera at the end? I have been told sometimes that you need it at the end but have also been told sometimes that you should not put it in becuase it makes Construct choose it sometimes and make nothing happen.

  • For some reason one sprites animations don't work. I have not done anything to prevent it from working. The sprite has over 130 animations so that could have been the problem. But i copy pasted the sprite into a new project and there it worked so that is not the issue. The problem is only in the actual project itself so i can't make a seperate project to showcase the problem. My project takes up alot of memory and is massive but i still hope that someone can find the problem. The problem sprite is Sprite43s Default animation. The used Event Sheet is event sheet 4. If you know a possible reason for the animation not working whitout looking into the project you can also reply just based on that.

    https://www.dropbox.com/s/9kg3hs6hn5cy2 ... .capx?dl=0

  • I can't make a seperate file everytime i have a problem whit something. So if the fact that my project is too massive is the reason why no one is replying, please try to ignore that fact and still look at my project. You will start at Layout 50, the layout where the problem is. The problem sprite is Sprite 1258. If you search for Sprite 1258 in Event Sheet 4, you should find all events related to it. You can also help whit making my project takes up less memory if you can. I have done my best to make it take up as little memory as possible.

  • The enemy sprite 1258 is supposed to move in different directions. But rigth now it just moves in 0 degrees and never changes direction. I have tested it alot and it always moves in 0 degrees purely. I doesn't have anything in the event sheet that specificly would make it move more in 0 degrees then any other angle so i don't know what to change. This is about a advanced enemy behavior so it could be hard to solve but i would be glad if anyone could. So here is my project. I want you to make it so that Sprite 1258 does not just move in 0 degrees basically. You don't need to figure out how the enemy is supposed to move i just want you to make it move in any other way then 0 degrees. And please don't say something like, your project takes up to much memory and is to massive for anyone to look into. I didn't want to make a seperate file to show off the problem so please try to look into the full project.

    https://www.dropbox.com/s/4ks20oboupgz8 ... .capx?dl=0

  • I have a easy problem that i need help whit fixing. Sprite1258 is supposed to change movement direction constantly whit the help of Sprite 1288s timers. The problem is that Sprite 1288s timer never starts or doestn't make Sprite 1258 change direction. So i want to know how i should make it work. This is a very easy thing and thus i can't find a reason to it not working. So here is a capx whit just the problem and nothing else. So i would be glad if you could tell me what i am doing wrong so i can make progress whit this.

    https://www.dropbox.com/s/4yxcwylmk4w90 ... .capx?dl=0

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Calfuso

Member since 23 Jun, 2015

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