xeed's Recent Forum Activity

  • take a enemy sprite, set it plaform behaviour and let it move along x axis on the solid area.

    i guess the only thing missing for a mario clone with c2 is auto-movement on solid areas.

    guess it comes with the next release, see here.

  • why not implement to use gravatar as an option?

  • ur link works <img src="smileys/smiley1.gif" border="0" align="middle" />

  • thanks, but what mario game? <img src="smileys/smiley4.gif" border="0" align="middle" />

  • i dont see %20.

    both links dont work for me.

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  • when will the next build be released?

    u want to wait for zw's physics implementation for this? i guess he wont complete this till the weekend, since its based on simple shapes that are missing in c2.

  • Indeed, you can't "name" a layer, you have to choose it from the dropdown.

    i guess u mean layout. and yes you can name them, just like event sheets. right menu -> Projects -> layouts -> select and then left menu -> name.

    so my way 'could' work too. didnt test it. your way is working fine.

  • stufa: thanks <img src="smileys/smiley1.gif" border="0" align="middle" /> i want to implement it on a little homepage as a top banner. but there will be nothing more, but bugfixes and maybe physics. just for fun.

    Ashley: no, i did not know platform behaviour brings its own movement with it. great information, like always <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Hi,

    1.

    i guess there is no way to copy all parameters of a layout into another one. would be a nice feature.

    but as solo layers click into the layout when all layers selectable -> ctrl+A ctrl+C

    new layout -> ctrl+V

    same for sheet.

    2.

    try

    + Every X Second

    -> Go To Layout ("layout"&random(3)) if you have layouts named layout2,3 etc.

    dont know if it works, but have fun trying <img src="smileys/smiley1.gif" border="0" align="middle" />

  • this makes sense...

    thanks for your help :)

  • Hi,

    is there a way to include the snap to grid tool in the menu to sprites in the game?

    I could also get it with an invible object and set to position, but I thought of a little function with the square size of the grid (x and y pixels) for the object to fit.

    Just an idea from me, I would love to see it implemented in future releases.

    xeed

  • there is a "move At Angle" command for sprites which should do that.

    u could compare angle from the touchscreens finger position to player, and there u got the value.

    but i dont know if the trackpad finger position is handled like a mouse position.

    cya xeed

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xeed

Member since 15 Jul, 2011

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