xeed's Recent Forum Activity

  • Hey,

    U got an idea how to easily make an event sheet, that checks if 2 objects can "see" each other? (on 2D topview like the ghostshooter tut)

    The condition is there are no solid objects crossing a straight line between them.

    And maybe an area of the current (view) angle of both objects is only affected, so that if an enemy is turned around not looking at you he doesnt see u, even if he could.

    Thanks for your suggestions :)

  • Thanks Ashley.

    How about an override of the 8-Direction behaviour?

    I just want the player to be moving via WSAD and the move angle to be set current mouse position.

    If the Player collides with the walls, he cannot move anymore, in any direction. It's a bit hard work without families to do that for 8 different types of walls that should block the player (up-up, down-up, leftleft, and so on) that he can still move in the direction he came from.

    Maybe there could be a bahavour that just enables solid object for an object like a player, so that he just cant be set to positions on which the solid object is placed.

  • Hey,

    just made my own control for player movement. but solid objects are not responding as "solid" for him, since i did not give the movement behaviour. if i give, player is correctly blocked.

    do i need to fix this about events and put the control in a group?

  • Fixed first problem myself. But the button stays on all layers.

    Edit sorry all Layouts. Please give me info to fix this.

  • Thanks for ur answers.

    Trying to clone a button. No cross appears.

    Why are the cloned Objects only listed in the Project Window?

    And I guess I got the old ATI bug again, since on "Layout 2" the button does not disappear in the preview. Layout 2 is loaded by an event Button Click in Layout 1.

    Also the tiled background and sprites are not shown in Layout 2. Got X1950 Pro with latest Drivers (10.0.2) and Firefox 7.0.1.

  • Oh i did see the cloned objects are now listed in the event sheet, but not in the objects window.

    maybe this is a bug?

  • Hi,

    Objects->Object->MouseRight->Clone nothing happens.

    Any way to use this feature?

  • Hey,

    how can i access the size of current layout?

    Thanks xeed

  • Hey,

    the Object Names dont Auto-Rename in Expressions.

    <img src="http://85.214.39.20/shared/nameBug.JPG" border="0" />

  • Hey,

    add a sprite as player, give him "platform" behaviour.

    add another sprite as block, give it "solid" behaviour.

    drag the player sprite over the block, press "run layout", and see how it works <img src="smileys/smiley1.gif" border="0" align="middle" />

    regards, xeed

  • 1. i do open another thread for this, right. it really doesnt change the names in expressions, but everywhere else in the event system and hud.

    2. good info, and fine solution.

    3. so how to access the layout.width/height in the event system?

    4. i guess it would be nice to have, since every better graphic tool does it. of course even it doesn't make too much work to implement this into c2.

    5. yes, families. i think this is an essential feature in oo coding, and i would give this a top position in the todo list.

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  • with the buy times, u could also make a continous list from 1 to 999 <img src="smileys/smiley4.gif" border="0" align="middle" />

    however it doesnt fit in my avatar symbol. ^^

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xeed

Member since 15 Jul, 2011

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