xeed's Recent Forum Activity

  • Hi,

    you got any idea to get a player kind of riding on a moving solid element in x and y direction?

    Here's the beta, i think its self explaining.

    rider

    the automatic movement would also fix the bug of falling from the side when the block moves up.

    thanks xeed <img src="smileys/smiley2.gif" border="0" align="middle">

  • Great Work, Thanks :)

  • like last time, i forgot to check the options above "System". did think it is listed as object in the main event sheet.

    as a global variable, i would recommend to list it in every event sheet.

    btw hope u had a nice holiday, Ashley :)

    greets xeed

  • hi,

    i have 2 questions...

    how can access the value of a global variable for a condition/subevent of an event?

    can i use defined global variables in every event sheet? if so, how and shouldn't it be displayed as compendium in every event sheet?

    thank you :)

  • I rebuild the project, now it works fine in a for-each loop with sub-events.

    ... and for each event you will have an action that will only happen when the condition is true.

    While or when? I guess the action is performed every frame and continue as i dont check the angle in a loop.

    If not, I still need to learn few (strange) stuff about c2 <img src="smileys/smiley36.gif" border="0" align="middle" />

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  • Did u make the Beginners Tutorial? I think it is more than essential for newbies in c2.

  • It is.

    I need to check the angle for each sprite. If it is 0-1 another action should happen as when the angle is 90-91.

    I tried as condition inside the for-each loop, but this puts an action for all conditions.

    When i use a sub-event, the action does not only happen every iteration, it happens like i dont use subevents. It occurs like a normal event in root.

    May this be a bug in r50?

  • I'd try this, but the sub-events seem to stay true forever. I got flooded with new sprites.

    I thought the conditions would make this thing being checked only once every loopindex. If i should use events for checking if/else parameters, whats the sense of conditions?

  • I guess u need to up the capx, but my first idea is to put the targets in a loop, like every 2 sec. then u check the closest target again.

  • Rightclick on a loop -> add condition makes the loop check a condition every time and if its true, an action can occur.

    I need to check multiple conditions inside one loop, and add an action for EVERY SINGLE condition, not for the whole set of true conditions. So i dont need to create new loops for every condition to be true too.

    Could someone explain me how to do that, maybe inside a small capx?

  • OK Thanks :)

  • Hi,

    is there a way to set the coordinates of every object on a layout to 0,0 (up-left) instance of the center of the object?

    I tried with instance variables (.X-.width/2) but the number stays 0.

    Any ideas?

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xeed

Member since 15 Jul, 2011

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